Tag Archives: Lords of Infinity

May Update

This past month, I’ve had some more time to work on my monthly columns, which means May’s articles are a bit longer and more in-depth than usual.

In addition to the normal Soldier’s Guide to the Infinite Sea and Adventurer’s Guide to the Fledgling Realms articles, I’ve also written a post-mortem of Lords of Infinity for this month’s Creator’s Guide to Writing and Worldbuilding. It discusses a lot of the feedback I’ve gotten from fans over the course of the past two months, as well as the lessons I’m taking going forward into my next interactive fiction project (which I’ve also started preliminary work on).

As usual, these are funded by those of you who contribute to my Patreon, which is honestly one of the major reasons I’ve been able to keep up writing full-time. This line of work doesn’t make anywhere near as much money as most people think, and even with the surge of income from Lords of Infinity‘s release, we’re still not in particularly good shape financially. It was not easy to go more than four years working on a single project without any new release revenue, and oftentimes it was my Patreon which filled the gap and made it so I didn’t have to get a second job or go to friends or family for help making rent.

So thank you, to all of you who’ve contributed during that time. I wouldn’t have been able to devote anywhere near the amount of time and effort I did to Lords of Infinity without you, which means the quality of the finished narrative owes a lot to your generosity.


April Update

Not much news this month. I’m still plugging away at updates on Lords of Infinity, among other things – though with most of the major game-breaking bugs now fixed, I can turn out updates at a more relaxed pace. I’ve also been putting in work on other projects (including Burden of Command, which is getting pretty close to a complete game now). There are also some other new developments in the works, though I can’t talk about those quite yet.

I’m also trying to take some time for myself before those future projects get up to full speed now that I have some spare time and (hopefully soon) some spare money. For one thing, I’m planning on getting a new PC (this one is over a decade old and literally falling apart). No greater ambitions beyond that though, not yet.

In the meantime this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding are all up, so give those a look if you’re so inclined. A big thanks to both new and long-term subscribers to my Patreon for supporting it all.


March Update

Well, it has certainly been a very eventful month so far. Lords of Infinity may be released, but that doesn’t mean I haven’t been fielding a constant stream of bug reports, feedback, and other suggestions for updates, which I’ve been trying to get out at a fairly steady pace (with three updates since release and a fourth on its way out soon). However, I think I’ve gotten most of the errors and bugs ironed out by now. Hopefully, that means I’ll soon have some time to rest a bit, after what has basically been an almost-five year non-stop development cycle.

That doesn’t mean I haven’t been working on anything else though. Some of you looking through the pages for my Patreon content may have noticed a few changes: namely, that there are now links to plaintext versions of this year’s articles. This was something I put together based on a kind fan’s suggestion to make my Patreon content more accessible for those who use screen-readers due to disability or other reasons.

Eventually, I plan on transcribing as many of the image-based articles into plaintext as possible. In the meantime, I’ll be adding plaintext transcripts for new articles, as well as on the Patreon page itself. If anyone has any further suggestions regarding this new system, I’d love to hear them, especially if it means making them more accessible or easier to read.

And of course, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding are all up.


Lords of Infinity has a Demo!

Just one more announcement before the end of the month: I’m happy to announce that Lords of Infinity now has a free demo, covering character generation, the prologue, and the first two chapters, which comes to somewhere around 200k words worth of content.

If that sounds like too much, remember that this is about one-eighth of the entire game.

You can play the demo here.


February Update

As of today, I’ve finished all pending pre-release work on Lords of Infinity: which means all achievements, images, and additional pieces of content which I was waiting for the post-copyedit process to implement are all now in. After a few more rounds of testing, I’ll be sending it all in for publishing – which means that barring any bugs I find last minute, the build of Lords of Infinity currently on my computer is the version which will release in two weeks.

Of course, that doesn’t mean I’ll be done. After release, I’ll still be on standby to deal with new bug reports and feedback, but until then, I think I’ll have some time to myself.

In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are both up.


An Interview

Last month, I did an interview with Aaron Spelker of Mobile Accessible Games in advance of the upcoming release of Lords of Infinity. We talked about how I got into writing Interactive Fiction, some of the “big picture” themes I outline in the Dragoon Saga, and about parts of my creative process, as well as how easy it is for accessibility concerns (like playability for the visually-impaired) to slip under the radar of abled or mostly-abled game developers (read: me).

The interview’s up on Youtube, where you can listen to it in its entirety (so long as you don’t mind my terrible webcam picture quality and cheap microphone).

You can find Aaron on Twitter, and his Mobile Accessible Games group in Facebook. He also has a whole load of interviews with other game developers on his Youtube Channel.


January Update

It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.

I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.

Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.

This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.


December Update

It’s been sort of an unusual month so far. With Lords of Infinity in copyedit, I’ve had something close off-time for the first time since 2018. That means I’ve had time to visit some folks, handle some personal business, and catch up on some other work, including some experiments which might prove interesting in the future.

If the prototypes I’m working on pan out, then I’ll certainly be talking more about them in a few months’ time.

On a more immediate note, however, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up, definitely check them out if you haven’t already.


Lords of Infinity has a Release Date!

At long last, after several weeks of work, I’m proud to say that Lords of Infinity now has a store page on Steam, as well as an official release date: March 2nd, 2023.

I’ve also put together a page on the website, which will also eventually link to the Steam page, as well as the other platforms it will be available on (which is to say, the iOS App Store and Google Play) when it comes out.

In the meantime, you can wishlist Lords of Infinity on Steam here.


November Update

It’s been a bit of a long month over here. I’ve done quite a bit of housecleaning, as well as more work on art and the like. I did have to take a few days out of my schedule to recover from my second COVID booster and my flu shot, but I am still making progress on the stuff needed for Lords of Infinity‘s Steam page, so definitely look forward to that going up soon.

In the meantime, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up as well.