Tag Archives: Lords of Infinity

An Interview

Last month, I did an interview with Aaron Spelker of Mobile Accessible Games in advance of the upcoming release of Lords of Infinity. We talked about how I got into writing Interactive Fiction, some of the “big picture” themes I outline in the Dragoon Saga, and about parts of my creative process, as well as how easy it is for accessibility concerns (like playability for the visually-impaired) to slip under the radar of abled or mostly-abled game developers (read: me).

The interview’s up on Youtube, where you can listen to it in its entirety (so long as you don’t mind my terrible webcam picture quality and cheap microphone).

You can find Aaron on Twitter, and his Mobile Accessible Games group in Facebook. He also has a whole load of interviews with other game developers on his Youtube Channel.


January Update

It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.

I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.

Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.

This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.


December Update

It’s been sort of an unusual month so far. With Lords of Infinity in copyedit, I’ve had something close off-time for the first time since 2018. That means I’ve had time to visit some folks, handle some personal business, and catch up on some other work, including some experiments which might prove interesting in the future.

If the prototypes I’m working on pan out, then I’ll certainly be talking more about them in a few months’ time.

On a more immediate note, however, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up, definitely check them out if you haven’t already.


Lords of Infinity has a Release Date!

At long last, after several weeks of work, I’m proud to say that Lords of Infinity now has a store page on Steam, as well as an official release date: March 2nd, 2023.

I’ve also put together a page on the website, which will also eventually link to the Steam page, as well as the other platforms it will be available on (which is to say, the iOS App Store and Google Play) when it comes out.

In the meantime, you can wishlist Lords of Infinity on Steam here.


November Update

It’s been a bit of a long month over here. I’ve done quite a bit of housecleaning, as well as more work on art and the like. I did have to take a few days out of my schedule to recover from my second COVID booster and my flu shot, but I am still making progress on the stuff needed for Lords of Infinity‘s Steam page, so definitely look forward to that going up soon.

In the meantime, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up as well.


October Update

Big news this month. Lords of Infinity has now been pushed to copyedit, which means a professional is going to look over the text for any inconsistencies and grammatical errors so we can get the whole thing in a state fit for publication. In the meantime, I’ve also been starting on some of the marketing materials, so we’ll have a Steam page up and accepting wishlist entries within the month.

That’s not all I’ve been working on this month though.

If you’ve ever played Guns of Infinity, you’d know that there’s a handful of illustrations sprinkled through the text at important moments. Lords of Infinity will have those too, only instead of eight in total, there’ll be more than twenty this time around. Over the past few weeks, I’ve already completed ten of them (not counting the four I’m carrying over from Guns). Take a look:

Of course, in addition, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up as well, so definitely take a look at those if you want.


September Update

It’s been a rough month. I’ve had Covid and dealt with some other emergencies, but in the meantime, I’ve been able to finish Lords of Infinity‘s cover art.

Here’s a preview version of it (with some cropping, reduced size and some compression):

Needless to say, this took a lot of work. I think the finished and full-sized version looks great, and I’ll be spending the next week or so cutting it up into artwork for Steam capsules and other marketing materials.

As usual, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


August Update

Another busy month this time around. I’ve been working on addressing feedback for Lords of Infinity, and balancing the difficulty of the myriad subplots and story paths (there are, needless to say, a lot of them). Hopefully, once I’m finished this current raft of feedback requests, I can submit for copyediting.

Of course, that doesn’t mean my job is done. After that, I still have to do art and give the publisher enough material to do marketing support. I’m working on that as well. Hopefully, I’ll be able to show you some of the cover art I’ve been working on next month too.

There’s also another project in the pipeline, one I can’t quite talk about yet. It might be a few months before I can announce it, but needless to say, I’m very excited for it.

As usual, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


July Update

It’s been a busy few weeks. I’ve spent most of it working on polishing Lords of Infinity now that it’s more or less complete. That means addressing balance issues, fixing bugs, and completing the stat and reference pages.

Hopefully, by this time next month, I’ll have it submitted for copyediting. I’m really looking forward to having it out, and I hope you’re all as excited for its impending release as I am.

In the meantime, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


June Update

First of all, apologies for the late update. My HDD failed on me the other week, which means this entire month has been sort of behind schedule.

That being said, that hasn’t stopped me from more or less finishing principal writing work on Lords of Infinity. From here, I plan on spending some time on polish and balance, before submitting for copy-editing and getting to work on the cover art.

And of course, June’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. Some of you may notice that the art is slightly different. That’s because all of my old templates were on the failed drive, so I had to recreate them from scratch. Personally I think they look better now.