I’ve just finished the side-plot content (all 75 000 words of it) for Lords of Infinity, which means I’ve only got a few more things to tidy up (balance, reference materials, some new text additions based on player feedback) before I’m ready to submit the whole thing to the publisher. Hopefully, all of that shouldn’t take more than another two or three months.
Author Archives: Paul Wang
Today I’d like to talk a bit about this side content I’ve been working on. It’s gotten to well over 50 000 words all by itself, and I’m probably going to need at least another month to finish it up, so I feel like you’re all at least a little entitled to a bit of an explanation.
First of all, what it is: the side content for Lords of Infinity consists of a handful of small plots with tangential, but potentially important ramifications for the main story. Think of them like sidequests in an RPG, or a breather episode in a TV show. These side-plots are available to the player based on their choices. The Aetoria side-content, for example, is determined by the club they join when they move to the capital. Each of these side-stories explores an aspect of life as a member of the Tierran aristocracy which the main story doesn’t really have space for. They can bring additional benefits to the player later on – as well as potential complications.
I already suspect that a few of you already have a question: why bother? Why should I put time and effort into this stuff if it’s not moving the main plot along? Well, there’s a number of reasons for that:
First of all, it fleshes out the world, both by showing how the changing conditions of the world are affecting places and people the player wouldn’t otherwise see, and by allowing the player to experience some of more of the social world that surrounds the main character, both in spheres which are intended for the aristocratic classes, and those which aren’t. Each of the side-plots introduces the player to new characters, new places, and new social phenomena which make up the parts of a living, breathing, setting.
Secondly, it offers additional choices and consequences, which allow the player to affect the story in new and interesting ways. Likewise, some of the decisions which the player makes in the side content might prove to have helpful (or harmful) consequences in the main story. As a result, the world feels more connected and reactive, more real. The player gets more of a feeling that this is a world their main character actually inhabits, where even how they spend their spare time is a matter of consequence.
Thirdly, it offers more impact to certain choices which I consider a bit lacking in reactivity. While there’s already a lot of different content based around each of the five clubs in Aetoria, this new side content not only adds more, but also helps reinforce the fact that the club you join isn’t just a throw-away choice, but something which can outright determine the people you know and the things you can do.
Last of all, some of it is just fun to write, and lets players get up to all kinds of shenanigans which their characters could only get away with through the impunity that comes with high birth in a deeply unequal society.
Hopefully, when Lords of Infinity comes out in a few months, you’ll all consider it as worth the effort as I have.
Work continues on Lords of Infinity‘s side content – much of it stuff which will help flesh out the world and provide some more flavour to the characters and the social milieu of both Aetoria and the country estate. They’ll have some interesting effects on the endgame too.
I’m more or less back to work this month, now that I’ve gotten better, and recovered from my booster shot. Work on Lords of Infinity‘s side content continues. I’ll probably go into a bit more detail about what it entails when it’s done (hopefully) a month or two.
First of all: sorry this is a bit late. I’m a bit sick at the moment (I’m fairly certain it’s not COVID, since I don’t have any of the specific symptoms of it), so I’ve been working at a bit of a reduced pace these past two weeks. I am getting better, so hopefully, I’ll be able to move a bit faster soon enough.
That being said, I am happy to note that the main plotline of Lords of Infinity is now complete. Clocking in at about 1.3 million words, it is quite literally the biggest and most ambitious thing I’ve ever written by a massive margin. While there’s still a lot of work to do in regards to side-content, as well as gameplay polish (especially balancing), I’m pretty happy with what I have, and I look forward to being even happier with it by the time it’s ready for release.
That being said, I’ve noticed that some folks in the comments are openly discussing plot elements from the open development build. While I’m very happy that you’re as excited to talk about all this as I am, I should point out that a lot of the people reading these comments may not want the plot of an unreleased game to be spoiled for them, so if you plan on walking about plot elements for Lords, it might be a good idea to tone that down a bit, or at least throw up some spoiler warnings.
I am now working on the second epilogue of Lords of Infinity, which means that hopefully, by the new year, the main plot will be “complete”.
Of course, that won’t mean I’ll be done. It’ll take months to balance, polish, add side content, as well as additional frills such as reference pages, images, and cover art.
In the meantime this month’s A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are now all up to tide you over a bit.
I am happy to say that as of the first week of this month, the last full chapter of Lords of Infinity is finally complete. I am now working on the two epilogues which will wrap up the main plot. I suspect that will keep me busy for the next month or two.
Sorry for the late update this month. I’ve been mostly preoccupied with getting the last iteration of Chapter 12 out of the gate. I’m at roughly 60 000 words now, and it’ll probably be another 10 000 or so before I’m “done” – which is to say, before it’s playable, though not necessarily complete.
I’ve started work on the second iteration of Chapter 12 now, with about 15 000 words written and probably another 40 000 or 50 000 to go. Once that’s done, it’ll just be the epilogues and the side-content before Lords of Infinity is text-complete.
Of course, that doesn’t mean it’ll be ready for release. There’ll probably be months of editing, polish, balancing and the like before that. I’ll also have to do cover art and a whole bunch of support work as well. Still, it’ll be good to have the writing done soon.
Needless to say, I’ve had a pretty eventful month so far. Aside from my computer breaking down, I also got pretty badly sunburned after going outside for the first time after my second vaccine dose. Work’s been a bit slow.
Still, I’m almost finished the first half of the last chapter of Lords of Infinity, with about 65 000 words done and maybe at most 10 000 or so to go, so this month hasn’t been a complete wash.
Of course, I’ve also had the time to do this month’s A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, which are all available on the website now.