Last month, I did an interview with Aaron Spelker of Mobile Accessible Games in advance of the upcoming release of Lords of Infinity. We talked about how I got into writing Interactive Fiction, some of the “big picture” themes I outline in the Dragoon Saga, and about parts of my creative process, as well as how easy it is for accessibility concerns (like playability for the visually-impaired) to slip under the radar of abled or mostly-abled game developers (read: me).
The interview’s up on Youtube, where you can listen to it in its entirety (so long as you don’t mind my terrible webcam picture quality and cheap microphone).
You can find Aaron on Twitter, and his Mobile Accessible Games group in Facebook. He also has a whole load of interviews with other game developers on his Youtube Channel.
It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.
I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.
Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.
This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.