
I am currently neck deep (About 30 000 words) into writing the infamous and disastrous retreat from Moscow, which served as the calamitous final act of Napoleon’s Campaign of 1812.
Needless to say, this is a section which I’m putting a lot of work into. The retreat from Moscow is perhaps one of the most iconic events of the Napoleonic Wars, and although it isn’t anywhere near as climactic a turning point as popular history would portray it as (Napoleon actually lost more troops advancing on Moscow than retreating from it), it remains one of those events which even casual Napoleonic Wars-understanders will expect to see rendered in its full, brutal glory.
And I’m going to try my best to meet those expectations.
The retreat from Moscow, as I envision it, is going to be a brutal, terrible ordeal to survive – perhaps worse than anything in the campaign so far. It will strip your player characters down to their essential elements, and make you consider what they really are when the food is gone, when the Cossacks are behind every tree, and when even a moment’s rest might be fatal. There will be chances to win great glory, and chances to betray your character’s deepest convictions. The cold and hunger and exhaustion will all be enemies – but so will the might of an entire empire mobilised against you, playing the role of a slasher movie’s antagonist to make sure your character doesn’t make it back across the border alive.
Designing and writing this section will require a careful balance. I want to make it grueling, without making it unwinnable. That means throwing in at least a few ways to avoid near-certain death, even for sub-optimal character builds, although those methods may involve costs which the player might not much like.
It will be a section which will be the end of many a run – but given the way I am planning on setting up meta-progression, that doesn’t necessarily mean that having a character who meets their end here – as so many soldiers of Napoleon’s armies did – will be a complete write-off. Even when your character dies early, they’ll still be able to unlock new Origins and Traits for their next – and perhaps more successful run.
If you’d like to help me out by funding additional art and music – and get access to the development Discord and the playtest builds, take a look at the Patreon page for Shadow of the Eagles here.
In the meantime, my first Patreon’s still going. This month’s Creator’s Guide to Writing and Worldbuilding and Soldier’s Guide to the Infinite Sea, are both now up, so take a look if you’d like.








