I’ve started work on Chapter 7 of Lords of Infinity this month, and I’m about halfway through it now. Chapter 7 is kind of an important section, both because it joins the two seperate plot threads which dominate the first half of the story, and sets up the events which directly lead to the climax in the final chapters.
It’s been a relatively busy month. Major estate projects are now complete and in the feedback cycle, which means I’m both working on balance issues and bug fixes as well as gearing up to start work on Chapter 7 of Lords of Infinity in November.
I’ve already talked a little about estate improvements in Lords of Infinity here, how the player has the option to pay for relatively modest projects like new roads or a small expansion to the Dragoon Officer’s ancestral home.
However, for those Dragoon Officers with the time, will, and (perhaps most importantly of all), the money, there is also a second set of potential construction projects, ones which have the potential to change estate gameplay entirely. This is what I’ve been working on over the past two months.
The so-called “major projects” live up to their name, requiring enormous amounts of money and resources, and multiple six-month “management rounds” of construction. There are seven such projects in total, three available to any version of the Dragoon Officer, and one unique to each of the four regions the Dragoon Officer might originate from. That being said, the player will only be able to build one per playthrough – and many players will not even be able to scrape together the resources to manage that.
However, simply having the money and the will to complete one of these projects isn’t always enough. The player will have to guide the Dragoon Officer’s major project through all the stages of development, and make wise choices regarding their major project’s construction and use. If the player chooses well, a completed major project could single-handedly turn a money-losing estate into a vastly profitable one, or greatly increase the estate’s prosperity and the reputation of its owner. If the player chooses poorly, the major project might prove a source of immense difficulty. If such a project is poorly managed, then it may significantly harm the Dragoon Officer’s reputation and do serious damage to the good name of his ancestral lands. It might even prove to be a complete failure, and turn into a permanent millstone around the Dragoon Officer’s neck, sapping his funds, and damaging his reputation permanently.
Needless to say, there’s a lot involved in each project. Each one has its own separate plot, some with vastly divergent outcomes. They’ve been a lot of work to implement, but I suspect that once they’re in, they’ll add a new reason to pay attention to the estate through Lords of Infinity‘s story.
I’ve been working on some new side-content for Lords of Infinity this past month. It’s all pretty exciting, and it’s got a lot of implications, especially for players who choose to stay on their estate.
I might go into more detail over it next month, once it’s all finalised.
The last month’s been pretty busy. I’ve just finished the first half of Lords of Infinity (although that’s a bit of a misnomer, I’d imagine it’s more like two-thirds than half overall) and I’m taking the month to address feedback and make a few balancing tweaks.
In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up, so feel free to take a look at those.
The first branch of Chapter 6 of Lords of Infinity is now complete, and I am now working on the second. After this, I’m going to be taking a break from working on the main storyline to finish up some side-stories and other content.
A quick update this month: All the versions of Chapter 5 of Lords of Infinity are now complete, and I’m now about halfway through the first branch of Chapter 6.
It’s certainly been an interesting month.
Things aren’t too bad where I am, at least where the COVID-19 outbreak is concerned. The BC provincial government has generally been pretty good about taking precautions, and our new case count is both low and generally declining (nearly 2/3rds of active cases in British Columbia have already recovered).
That being said, I’m still taking precautions, sheltering in place, keeping my distance from other people, washing my hands regularly, and doing all the other stuff I can to avoid catching or spreading the infection. My chances of getting the Coronavirus are slim, but it takes a collective effort to keep it that way.
In the meantime, I’m now about halfway done the last iteration of Chapter 5. After that, I’ve got the two versions of Chapter 6 to write – which is where stuff really starts going off the rails.
This month’s installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are now up, as is the first installment of A Creator’s Guide to Writing and Worldbuilding, a new Patreon-funded column about the mechanics of well… writing and worldbuilding.
I’m now working on Chapter 5B of Lords of Infinity, and a rough estimate puts me at maybe 30-40% done at the moment. This one should be a shorter chapter than the last, though I don’t know by how much. After taking a look at what I’ve got planned, I’ve decided to divide Chapter 5 into three versions, which means I won’t be able to get to Chapter 6 until the beginning of May, if things go well.
This month’s installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are now up, so go ahead and check those out. I’ll also be starting a third Patreon column, entitled A Creator’s Guide to Writing and Worldbuilding starting next month, so look forward to that as well.
I’m almost done Chapter 5A of Lords of Infinity. As I mentioned last month, this is likely to be another big one. I’m already at 65k words, and there’s still a bit more to go. Hopefully it’ll be done at the end of the month, which will give me March to work on Chapter 5B, which should be a bit shorter.