Monthly Archives: July 2014

Master of Fortresses 2 Gameplay Video!

Here it is, at long last: gameplay footage from Master of Fortresses 2. This clip shows the redesigned menu system, some of the sound and music already implemented, the new graphics, as well some new features which promise to deliver deeper and smoother gameplay.

There’s still a lot more about this game that I’d like to share with everyone, so stay tuned for more videos like this one in the near future.

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Mecha Ace Update, and What’s Coming Up Next

It’s now been little more than five weeks after the release of Mecha Ace, and I’m proud to say that it appears to be doing really well. Despite a few pesky bugs on release, Mecha Ace has gotten overwhelmingly positive reviews on all three of its release platforms, and I’m almost certain that Choice of Games has recouped every single dollar of their investment into this interactive fiction of mine.

Updates are still ongoing, and I will continue to work on new bugfix patches for as long as new bugs are being reported. That being said, the bugfixing process is only taking up a miniscule fraction of my time.

So what’s next?

Before I’m able to direct my full attention to any other projects, I need to tie up the remaining loose ends I’ve accumulated over the years. First among these is Master of Fortresses 2. Development slowed down dramatically while I was writing Mecha Ace, but I’ve been able to put a great deal more time and effort into it since Mecha Ace’s release. So far, I’ve made exceptional progress, and over the past week or so, I’ve been opening up what I have right now to a small group of testers.

Hopefully, I’ll be able to put up some long-awaited gameplay footage from a thoroughly tested and balanced version of the first level, sometime this week.