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Lords of Infinity is out today!

Finally, after more than four years of work, and 1.6 million written words, Lords of Infinity comes out today on all platforms.

Needless to say, this has been a massive undertaking, one which has stretched my skills as a writer and a game designer (and my patience as a person) to the absolute limits at times. However, I am more than merely proud of what I’ve put together, and I hope that the time and effort I’ve put into crafting this story will pay off as it passes from my hands to yours.

You can buy Lords of Infinity on Steam, through the Choice of Games website, Google Play, or via the Hosted Games app on iOS Store or Amazon.


January Update

It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.

I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.

Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.

This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.


December Update

It’s been sort of an unusual month so far. With Lords of Infinity in copyedit, I’ve had something close off-time for the first time since 2018. That means I’ve had time to visit some folks, handle some personal business, and catch up on some other work, including some experiments which might prove interesting in the future.

If the prototypes I’m working on pan out, then I’ll certainly be talking more about them in a few months’ time.

On a more immediate note, however, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up, definitely check them out if you haven’t already.


November Update

It’s been a bit of a long month over here. I’ve done quite a bit of housecleaning, as well as more work on art and the like. I did have to take a few days out of my schedule to recover from my second COVID booster and my flu shot, but I am still making progress on the stuff needed for Lords of Infinity‘s Steam page, so definitely look forward to that going up soon.

In the meantime, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up as well.


October Update

Big news this month. Lords of Infinity has now been pushed to copyedit, which means a professional is going to look over the text for any inconsistencies and grammatical errors so we can get the whole thing in a state fit for publication. In the meantime, I’ve also been starting on some of the marketing materials, so we’ll have a Steam page up and accepting wishlist entries within the month.

That’s not all I’ve been working on this month though.

If you’ve ever played Guns of Infinity, you’d know that there’s a handful of illustrations sprinkled through the text at important moments. Lords of Infinity will have those too, only instead of eight in total, there’ll be more than twenty this time around. Over the past few weeks, I’ve already completed ten of them (not counting the four I’m carrying over from Guns). Take a look:

Of course, in addition, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up as well, so definitely take a look at those if you want.


November Update

I’ve started work on Chapter 7 of Lords of Infinity this month, and I’m about halfway through it now. Chapter 7 is kind of an important section, both because it joins the two seperate plot threads which dominate the first half of the story, and sets up the events which directly lead to the climax in the final chapters.

Meanwhile, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


October Update

It’s been a relatively busy month. Major estate projects are now complete and in the feedback cycle, which means I’m both working on balance issues and bug fixes as well as gearing up to start work on Chapter 7 of Lords of Infinity in November.

In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


The Improving Landlord: Major Projects in Lords of Infinity

I’ve already talked a little about estate improvements in Lords of Infinity here, how the player has the option to pay for relatively modest projects like new roads or a small expansion to the Dragoon Officer’s ancestral home.

However, for those Dragoon Officers with the time, will, and (perhaps most importantly of all), the money, there is also a second set of potential construction projects, ones which have the potential to change estate gameplay entirely. This is what I’ve been working on over the past two months.

The so-called “major projects” live up to their name, requiring enormous amounts of money and resources, and multiple six-month “management rounds” of construction. There are seven such projects in total, three available to any version of the Dragoon Officer, and one unique to each of the four regions the Dragoon Officer might originate from. That being said, the player will only be able to build one per playthrough – and many players will not even be able to scrape together the resources to manage that.

However, simply having the money and the will to complete one of these projects isn’t always enough. The player will have to guide the Dragoon Officer’s major project through all the stages of development, and make wise choices regarding their major project’s construction and use. If the player chooses well, a completed major project could single-handedly turn a money-losing estate into a vastly profitable one, or greatly increase the estate’s prosperity and the reputation of its owner. If the player chooses poorly, the major project might prove a source of immense difficulty. If such a project is poorly managed, then it may significantly harm the Dragoon Officer’s reputation and do serious damage to the good name of his ancestral lands. It might even prove to be a complete failure, and turn into a permanent millstone around the Dragoon Officer’s neck, sapping his funds, and damaging his reputation permanently.

Needless to say, there’s a lot involved in each project. Each one has its own separate plot, some with vastly divergent outcomes. They’ve been a lot of work to implement, but I suspect that once they’re in, they’ll add a new reason to pay attention to the estate through Lords of Infinity‘s story.

In the meantime, September’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are now up.


August Update

I’ve been working on some new side-content for Lords of Infinity this past month. It’s all pretty exciting, and it’s got a lot of implications, especially for players who choose to stay on their estate.

I might go into more detail over it next month, once it’s all finalised.

In the meantime, August’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


July Update

The last month’s been pretty busy. I’ve just finished the first half of Lords of Infinity (although that’s a bit of a misnomer, I’d imagine it’s more like two-thirds than half overall) and I’m taking the month to address feedback and make a few balancing tweaks.

In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up, so feel free to take a look at those.