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I Watched Ridley Scott’s Napoleon, and Now I Have Opinions About It

A publicity photo of Joaquin Phoenix as Napoleon Bonaparte, captioned "He came from a relatively privileged background, he (briefly) conquered around 2% of the earth's landmass"
Dan Snow’s joke, not mine.

As some of you may know, I maintain just a teeny bit of interest inlate 18th and early 19th century European history. Some of you may also know that Sergei Bondarchuk’s much-maligned 1970 battle epic Waterloo is my favourite film of all time. Needless to say, when I learned that Ridley Scott (director of another of my favourite movies, The Duellists) was making a Napoleon biopic, I was very happy.

Well, I went to go see it today, and my opinions about it are… complicated, to say the least, complicated enough to break them down in an uncharacteristically unscheduled blog post.

Needless to say, the following includes spoilers for a very recent film, so if you haven’t seen it yet, you might want to duck out. Alternatively, if you want my opinion on whether this is a movie worth seeing, it’ll be here below, and the spoilers I will be talking about are either part of, or alterations of the established historical record.

The one thing I went in to the theatre afraid of was that this movie was going to be a hagiography, a sort of story which elevates its subject into a larger than life figure without moral or technical blemish. I can assure you that Napoleon isn’t that. In my study of the man himself, I’ve often concluded that he comes off less as a moral paragon, and more as a petty dickhead who happens to be good at playing to an audience and commanding armies. The diaries of his Grand Equerry (and sometime ambassador to Russia) Armand de Caulaincourt show a portrait of a vain and capricious man who would easily veer into spite when defied or contradicted. One of my favourite aspects of Waterloo (which is also something which I suspect others would disagree with me on) is how Rod Steiger’s portrayal of Napoleon brings that across.

Joaquin Phoenix’s Napoleon is much the same, although in perhaps a more composed way. While there are times when he puts on the costume of a Great Man of History, it is very much a costume, one which is often discarded in moments of frustration, anger, or impending failure. Even his famous physical courage has a certain manic quality to it, which makes him feel like someone who both believes fervently in his own great destiny, while being run ragged trying to live up to it.

As for the rest, that’s when things get a bit complicated.

A couple of weeks ago, when I saw the first publicity clip of the Battle of Austerlitz, the first thing I said to my friends was “they’ve clearly done the research, because they got the hats right”. I then proceeded to go “-and they clearly made an artistic choice to disregard a lot of that research because almost everything else about this portrayal of Austerlitz is wrong.” In fact, just about everything about the battle scenes were done wrong, but that’s a point I’ll get to later.

My point is that when I saw French infantry wearing bicornes instead of their more distinctive shakoes in the 1805 Ulm-Austerlitz campaign, I knew that someone had done their research and someone else had listened to them. Shakoes only entered general issue in the French Army in 1806, and that fact is both acknowledged and respected (French troops at Borodino and Waterloo are seen wearing the correct post-1806 headgear as well). Contrary to the director’s own rather acerbic remarks about historians and historical accuracy, this little detail (as well as much of the director’s own filmography) shows that quite a few someones were clearly putting in the work.

This combination of little-detail-right and big-picture-wrong is kind of indicative of what the whole film is like. As someone with an academic background in this stuff, I can say that I don’t think I’ve ever felt my sensibilities strongly catered to and so strongly attacked at the same time. The film is chock-full of references and cameos of historical figures and events which I got but I’m pretty sure none of my friends did. Much of the film’s cast is a rapid-fire sequence of “bit parts” which often have only one or two speaking lines and rarely figure into a casual reading of the Emperor’s life. There were at times I felt like I had to physically restrain myself from pointing at the screen at Andoche Junot, Thomas-Alexandre Dumas, or Hippolyte Charles, or Hortense de Beauharnais, or at Robespierre bungling his own suicide, at the Incroyables and Merveilleuses at the Bal des Victimes, and Josephine lying about her age on her marriage certificate to seem four years younger and going “I understood that reference!”

Chris Evans as Captain America in The Avengers, pointing and commenting "I understood that reference".
Me, like every fifteen seconds.

At the same time, the film omits a lot, and I mean a lot. The entire Italian Campaign (Napoleon’s first independent army command) was left out. So was his (or rather Davout’s) operational masterpiece at Jena-Auerstedt. Spain doesn’t so much get a mention as it does get a visual nod towards it in the sequence covering the Russian Campaign, and the entire 1813 and 1814 campaigns are omitted, with the retreat from Moscow going right to Napoleon’s first abdication at Fontainebleau. At no point are the diplomatic maneoeuvres of the Napoleonic Wars explained. One moment after Austerlitz, the Emperor of Russia is an implacable enemy, the next, he and Napoleon are signing their alliance at Tilsit. The entire War of the Fourth Coalition, which led from one to the other isn’t even mentioned. There isn’t even a mention that a Kingdom of Prussia exists until a scene in the Congress of Vienna on the eve of Waterloo.

In a different kind of story, these would be glaring omissions, because they set up the geopolitical context for Napoleon’s wars. They explain why France was at war with one country or another in any given year. They set the stakes for the battles, and help explain why this petty dickhead still ended up so beloved by so many of his people and so many of his troops to the point where he could talk down every army sent to stop him when he returned from Elba.

But that’s not as important in this case, because that’s not the story Scott’s Napoleon is telling.

Ultimately, I think Napoleon would be better titled Napoleon & Josephine, because that’s what the movie’s about at its core: not Napoleon-the-General or Napoleon-the-Statesman, but Napoleon-the-Man, in comparison to, in contrast with, and often in a mutually abusive relationship with Josephine-the-Woman – and Vanessa Kirby’s Josephine de Beauharnais really is the deuteragonist of this film. Not only does she have the second most amount of screentime, but the narrative thesis of the film is more or less that a lot of Napoleon’s decisions basically serves as a reaction to her actions: he returns from Egypt to break up her affair with Hippolyte Charles. He returns from Elba because she’s seen dancing with Tsar Alexander of Russia. Scott even moves up the date of her death by a year, so it can be contemporary with the Hundred Days, adding a tragic conclusion to their mutual story which is ahistorical, but does represent the sort of devotion which he had for her (although whether she had the same for him is arguable). The amount of time spent on their bedroom activities, and Napoleon’s stream of extremely horny letters (historically accurate. In Italy, he wrote her once a day) make it clear that this relationship is supposed to be the focus of the film, and its hot-and-cold, occasionally supportive, but ultimately toxic nature is the throughline of its narrative. The battles, the speeches, the (extremely truncated) portrayals of the political and military context, they’re all set-dressing.

Which is kind of the problem.

I’ve said previously of The Last Jedi that it’s a movie which should have been either half an hour shorter or an hour longer, and I feel sort of the same thing about Napoleon. The battle scenes are over-simplified Hollywood spectacle which bears no resemblance to the reality of early 19th century linear warfare and while I can figure out why Napoleon is shouting certain things at certain points because I can play the basic moves of the Battle of Austerlitz in my head, I guarantee you that 99% of theatre-goers can’t, and should not be expected to. As for the likewise over-simplified depiction of the procession from Committee of Public Safety to Directory to Consulate to Empire, it seems to exist just to remind us that yes, this is supposed to be a historical epic.

I do understand the need for spectacle in this case, and I can easily understand why Scott decided that he needed to keep those battle scenes in, because that’s what would broaden the appeal of the film. When most people think of Napoleon, they think about the military genius, and you can’t show that off without showing battles – and you need that wide audience to make back the budget. Yet I think this becomes a self-defeating premise, especially since I suspect a lion’s share of that budget went to the extras and effects meant to give those battles an epic scale.

I think it’s trying to meet those expectations while shoving everything into a feature-film runtime is really what brings the movie down. What could have been a relatively taut character study about two fascinating, deeply flawed, and mutually toxic individuals in the context of historical memory instead becomes bloated and full of downright silly scenes and sequences of men in historical costume talking to each other about stuff which most audience members do not care about (I could hear the guy behind me snoring in the scene where Napoleon, his younger brother Lucien, AbbĂ© Sieyes, and Roger Ducos were setting up the Triumvirate of Consuls). Alternatively, what could have been a sweeping miniseries (like the one France2 put on twenty years ago, but with more budget, better acting, and a more firm artistic vision) is instead cut down to the point of almost incomprehensibility at some points, like a skeleton without any joints.

Which is all to say that Napoleon could have been a great mid-low budget intimate character study of a film, or a massive sweeping historical epic of a miniseries, and it ends up being something in the middle, which is somehow less than either. Knowing Ridley Scott, I’m sure there’s a director’s cut which is five hours long which will fulfill more of the expectations of the latter – but that isn’t the version I saw in theatres today.

Is this a film I regret watching? Not really. I had fun picking out those historical references and cameos. Do I think a lot of other people regret watching it? Absolutely. Do I think some of their reasons for not liking it are good?

There are absolutely people who wanted to watch a hagiography about a Great Man of History and came out disappointed – people who came in expecting myth and not history. I don’t think that someone who wanted a propaganda piece about a paragon of masculine martial prowess only to find out that – yes, a guy who wrote self-insert fanfiction about him and his ex does was in fact, something of a repressed weirdo – is someone whose criticisms should be taken too seriously. However, that doesn’t mean there aren’t good reasons for a lot of people to be disappointed and good reasons for those people to want their money back. It’s definitely not the story I would have told either.

And that’s fine.


October Update

I’ve spent the past month still working on that project, which I can’t talk about yet. However, I can at least say that it’s another narrative-based game, that it isn’t Wars of Infinity, and that I’m sort of relying on a whole new production process this time around.

When I started writing interactive fiction, it was with minimal planning. I more or less winged Sabres of Infinity, and aside from the obligatory outline which was part of the pitching project for Mecha Ace, I didn’t plan ahead much then either. The entire plot outline for Guns of Infinity fit on a single sheet of paper.

With Lords of Infinity, I tried to go for a more in-depth plan, especially given how mechanically complex the whole game was. I outlined on half a notebook, then with each chapter, I would do a chapter-by-chapter outline before filling everything out. This definitely helped me keep track of some of the more complex mechanical systems involved, but it wasn’t a perfect solution either. One problem was that by the time I could actually get feedback on those systems, they were not only functionally complete, but already one part of an interlocking network of other systems. This meant that if a mechanic or a given plot thread proved to need work, it was very difficult to disentangle it from a complex of systems and plot threads which were already written and scripted. This meant that course-correcting faulty systems was often difficult, if not impossible – which led to a lot of the problems which I pointed out in my post-mortem.

Chiefly, this meant it was very easy to lose track of individual setups and payoffs. Part of the reason that a lot of storylines remained less resolved than many would have liked has to do with the fact that they sort of got lost in the tangle, and by the time they drew my attention again, there was no space left in an already almost-complete story to add their advancement or resolution.

That’s why this time around, I’m taking a different approach to planning and outlining. Instead of outlining chapter by chapter, I plan on creating the skeleton of the entire story and fleshing it out in phases. In my current phase, I’m effectively doing a highly detailed play-by-play summary of each chapter, plotting out how they’re organised in relation to each other, and making sure that each individual story thread is wrapped up in a way which serves the arc of the story and the player experience.

Hopefully, I’ll be able to finish this phase by the end of the month, and talk about the next by the time November rolls around.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are now up.


September Update

So, I’ve been dealing with a lot of personal business over this path month, which I’ll probably get into in a few months. I’ve also been working on that new project, which I can’t really talk about – aside from the fact that I’ve signed a contract for it. Hopefully, I’ll have permission to make an announcement sometime soon-ish.

This month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are now up as well.


August Update

A relatively slow month this time around. I’ve been wrapping up my work on Burden of Command this month, and although I’m still not entirely finished, we’re reaching a point where my role in development is coming to an end.

This makes for pretty good timing, given that I’ve also started to work in earnest on one of my new projects, which I’ll hopefully be able to announce soon.

As usual this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are now up. If you like these sorts of worldbuilding articles, or would simply like to support my work further, I’d encourage you to contribute to my Patreon, which funds these three columns. I’ve just added two additional backers tiers for those who’d like to offer support beyond the $10-a-month tier, and have the means to do so.


July Update

Another busy month this time around, putting in work on both Burden of Command and another project which I’ll hopefully be able to announce soon.

As usual this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are now up.


June Update

It’s been an eventful month this time around. I’ve been spending a lot of time settling into my new computer, and moving over all the tools which I need for my workflow. That’s part of the reason why this month’s Patreon articles are a bit late. Don’t worry. The process is just about finished and we’ll be back on schedule for next month.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up.


April Update

Not much news this month. I’m still plugging away at updates on Lords of Infinity, among other things – though with most of the major game-breaking bugs now fixed, I can turn out updates at a more relaxed pace. I’ve also been putting in work on other projects (including Burden of Command, which is getting pretty close to a complete game now). There are also some other new developments in the works, though I can’t talk about those quite yet.

I’m also trying to take some time for myself before those future projects get up to full speed now that I have some spare time and (hopefully soon) some spare money. For one thing, I’m planning on getting a new PC (this one is over a decade old and literally falling apart). No greater ambitions beyond that though, not yet.

In the meantime this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding are all up, so give those a look if you’re so inclined. A big thanks to both new and long-term subscribers to my Patreon for supporting it all.


Another Interview

This past month (just following the release of Lords of Infinity), I did another interview with Aaron Spelker of Mobile Accessible Games. We talked a bit about the new release, as well as some of its underlying themes, writing consequences, what it’s like trying to faithfully recreate a transition from war to peace, and a little bit of what I would have liked to do better.

You can have a listen on Youtube (I was thankfully able to borrow a better quality mic this time around, although my webcam is still pretty awful).

You can find Aaron on Twitter, and his Mobile Accessible Games group in Facebook. He also has a large number of interviews with other game developers (as well as my previous interview) on his Youtube Channel.


Lords of Infinity is out today!

Finally, after more than four years of work, and 1.6 million written words, Lords of Infinity comes out today on all platforms.

Needless to say, this has been a massive undertaking, one which has stretched my skills as a writer and a game designer (and my patience as a person) to the absolute limits at times. However, I am more than merely proud of what I’ve put together, and I hope that the time and effort I’ve put into crafting this story will pay off as it passes from my hands to yours.

You can buy Lords of Infinity on Steam, through the Choice of Games website, Google Play, or via the Hosted Games app on iOS Store or Amazon.


January Update

It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.

I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.

Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.

This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.