For millennia, humanity has lived in the shadow of the Flowering Court, a powerful empire ruled by strange magics. They claimed the forests and plains as their own, leaving stunted human kingdoms to develop along the hardscrabble coast.
Then, one day, they disappeared.
Two hundred years have passed since then, and humanity has flourished, driving deep inland into what had once been the rich lands of the Flowering Court’s vast realms. Over the crumbling ruins of their once-superiors, humanity has built outposts, fortresses, cities, creating new kingdoms and empires. It is a glorious time, where a man or woman who is brave enough, determined enough, or clever enough can become a figure of power and legend. Where fortunes are made and lives are lost in the wild hinterlands of frontier provinces and far-flung outposts.
It is the golden age of the adventurer, and there is no place better for an aspiring hero like you to make your name than in the shadow of the blood-red keep of the great city: Kendrickstone. Founded by one of the first adventurers, it is the gateway between civilisation and the wild frontier, and home to traders, mages, knights, and criminals. It is here, with little more than your wits, a few coins, and what scarce skills you have, that you will hone your abilities, assemble your equipment, and carve out the first words of your adventurer’s legacy.
Will you find a mentor, or stand alone? Will you fight with sword, staff, sling, or spell? Will you lay down the law, or walk free? Will you seek to help others, or only yourself?
Will you become the Hero of Kendrickstone, or will you die trying?
In The Hero of Kendrickstone, my new project for Choice of Games, you will play a young man or woman who leaves your frontier village to seek your fortune as an adventurer in the great city of Kendrickstone. There, you will face the challenges of living costs, organised crime, and finding a mentor willing to teach the skills needed to become a great hero.
Oh yes, and adventure! The sort that leaves you facing terrible beasts, scheming nobles, and an insidious army of bandits, bent on seeing your new home destroyed.
“Save the villagers, become a hero, make rent.”
Not too bad of a tagline, eh?
Expect a page coming up as soon as I actually get the cover art scanned in.