Tag Archives: Update

March Update

I am currently about 20 000 words into Chapter 10 of Lords of Infinity right now. This is the chapter that sets up the final conditions for the endgame, which plays out in chapters 11 and 12. While Lords of Infinity is far from complete, I’m definitely feeling it come together right about now

This month’s installments of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms are now up. If all goes well, there should be a new entry in The Creator’s Guide to Writing and Worldbuilding next month as well, so feel free to look forward to that.


February Update

Chapter 9 of Lords of Infinity has proven rather larger than the last few. It looks like it’ll probably end up being at least 70 or 80k words by the time it’s done. Normally I manage to turn out a chapter a month, but this one’s definitely going to take two.

That being said, it also wraps up a lot of plot threads (or at least, moves them to the point where the next installment will pick up on them), so we are definitely nearing an ending here.

In other news, this month’s of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms are now up, as usual. The Patreon’s gone over $500 a month again, so if that holds up, I should be also resuming A Creator’s Guide to Writing and Worldbuilding in April or so.


A Note on Working Alone

A lot of you have been suggesting recently that I hire on other people to help me in my writing process. I suspect that’s because a lot of you have been waiting for Lords of Infinity for quite some time, and would like to see it finished sooner, rather than later – which is definitely something I get. I’d like to see it finished soon too. However, expanding to a two or three person team isn’t likely to help that process, and I’d like to take a minute to address why.

The first reason is a practical one: I can’t afford it. I think a lot of people vastly over-estimate how much money writers make, and that applies to stuff like this as well. While I can support myself on a combination of sales, the occasional side work, and proceeds from my Patreon, that doesn’t mean I have enough left over to be able to afford to hire an additional person for any appreciable amount of work. I’d probably have to be making at least twice what I’m making now to consider hiring on someone even part-time, and still pay them a fair wage.

The second reason is a bit more complex: simply put, most of the Infinite Sea exists in my head. All of the world-building, character interactions, broader themes, and where I want the story to go all exist only in my thoughts. While I maintain sets of notes to help keep those thoughts in order, they’d pretty much make no sense whatsoever to anyone else. That means if I were to bring anyone else into this project, I’d not only have to also take the time to explain all of this to a whole new person, but I’d also have to constantly make sure that their work shares the same themes and tone and assumptions as mine. At best, that means I’d essentially be working full-time making sure someone else is writing what I could have been writing myself. At worst, I’d be reducing Lords of Infinity to a discordant mess, a jumble of two separate streams of thought with two different creative visions.

As things are, I’m writing at a pretty steady clip: about 50 000 words a month. At the current rate, I can expect Lords of Infinity to be finished this year, with a word count longer than most linear fantasy series. It’s a pace I’m more or less happy with, and I can’t really think of ways to write faster.

Part of the reason I can even write this fast at all is because the income from my Patreon allows me to write more-or-less full-time. If you’d like to support that, then I’d highly recommend you do. At $1 a month, Patrons get early access to articles, whilst Patrons at the $2 a month tier get to vote on the next articles I write on, based on a selection suggested by thost donating $10 a month.

As usual, of course, this month’s installments of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms are also now up for general access.


December Update

With Chapter 7 of Lords of Infinity now finished, I’m moving on this week to Chapter 8, which deals with a few major plot points but mostly focuses on the consequences of some major plot twists at the end of Chapter 7.

I’m almost done now. Starting in Chapter 9 and 10, a lot of the “side” plot threads get tied up (either permanently, or in a way which carries them over to Wars of Infinity). The last three chapters are almost entirely devoted to a single event, and how the player character chooses to respond to it.

Meanwhile, this month’s installments of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms are now up, so definitely check those out when you have time.


November Update

I’ve started work on Chapter 7 of Lords of Infinity this month, and I’m about halfway through it now. Chapter 7 is kind of an important section, both because it joins the two seperate plot threads which dominate the first half of the story, and sets up the events which directly lead to the climax in the final chapters.

Meanwhile, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


October Update

It’s been a relatively busy month. Major estate projects are now complete and in the feedback cycle, which means I’m both working on balance issues and bug fixes as well as gearing up to start work on Chapter 7 of Lords of Infinity in November.

In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


The Improving Landlord: Major Projects in Lords of Infinity

I’ve already talked a little about estate improvements in Lords of Infinity here, how the player has the option to pay for relatively modest projects like new roads or a small expansion to the Dragoon Officer’s ancestral home.

However, for those Dragoon Officers with the time, will, and (perhaps most importantly of all), the money, there is also a second set of potential construction projects, ones which have the potential to change estate gameplay entirely. This is what I’ve been working on over the past two months.

The so-called “major projects” live up to their name, requiring enormous amounts of money and resources, and multiple six-month “management rounds” of construction. There are seven such projects in total, three available to any version of the Dragoon Officer, and one unique to each of the four regions the Dragoon Officer might originate from. That being said, the player will only be able to build one per playthrough – and many players will not even be able to scrape together the resources to manage that.

However, simply having the money and the will to complete one of these projects isn’t always enough. The player will have to guide the Dragoon Officer’s major project through all the stages of development, and make wise choices regarding their major project’s construction and use. If the player chooses well, a completed major project could single-handedly turn a money-losing estate into a vastly profitable one, or greatly increase the estate’s prosperity and the reputation of its owner. If the player chooses poorly, the major project might prove a source of immense difficulty. If such a project is poorly managed, then it may significantly harm the Dragoon Officer’s reputation and do serious damage to the good name of his ancestral lands. It might even prove to be a complete failure, and turn into a permanent millstone around the Dragoon Officer’s neck, sapping his funds, and damaging his reputation permanently.

Needless to say, there’s a lot involved in each project. Each one has its own separate plot, some with vastly divergent outcomes. They’ve been a lot of work to implement, but I suspect that once they’re in, they’ll add a new reason to pay attention to the estate through Lords of Infinity‘s story.

In the meantime, September’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are now up.


June Update

The first branch of Chapter 6 of Lords of Infinity is now complete, and I am now working on the second. After this, I’m going to be taking a break from working on the main storyline to finish up some side-stories and other content.

This month’s installments of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are also now up.


May Update

A quick update this month: All the versions of Chapter 5 of Lords of Infinity are now complete, and I’m now about halfway through the first branch of Chapter 6.

As usual, this month’s installments of of A Soldier’s Guide to the Infinite Sea, An Adventurer’s Guide to the Fledgling Realms and A Creator’s Guide to Writing and Worldbuilding are now up.


April Update

It’s certainly been an interesting month.

Things aren’t too bad where I am, at least where the COVID-19 outbreak is concerned. The BC provincial government has generally been pretty good about taking precautions, and our new case count is both low and generally declining (nearly 2/3rds of active cases in British Columbia have already recovered).

That being said, I’m still taking precautions, sheltering in place, keeping my distance from other people, washing my hands regularly, and doing all the other stuff I can to avoid catching or spreading the infection. My chances of getting the Coronavirus are slim, but it takes a collective effort to keep it that way.

In the meantime, I’m now about halfway done the last iteration of Chapter 5. After that, I’ve got the two versions of Chapter 6 to write – which is where stuff really starts going off the rails.

This month’s installments of A Soldier’s Guide to the Infinite Sea¬†and An Adventurer’s Guide to the Fledgling Realms are now up, as is the first installment of A Creator’s Guide to Writing and Worldbuilding, a new Patreon-funded column about the mechanics of well… writing and worldbuilding.