Tag Archives: Lords of Infinity

Why I’m Not Working on Wars of Infinity (Yet)

A lot of people have been asking me about Wars of Infinity: When it’s going to be out, what its status is, why I’m working on this unrelated other project I can’t talk about instead of it. The answer to the first two questions is that I have no idea when it’s going to be out because I’ve only done the most basic preliminary outlining on it so far. The reason why I haven’t gotten to work on it is similarly simple:

I can’t afford to.

I don’t like talking about money, especially in public – I guess that makes me kind of like a Tierran aristocrat – but I can give you all at least some basic facts:

First of all: on a typical month, the sales from my entire catalogue gives me enough royalties to pay maybe 80-90% of my rent. For obvious reasons, that’s not enough to live off of. The fact that I already live in a one-bedroom rent-controlled apartment also means that finding a cheaper place is out of the question too – there aren’t exactly any cheaper places to be had. That means the remainder of my rent, as well as the cost of utilities, clothing, essential services, and food (because I like not starving to death) is left as a gaping hole in my finances.

My Patreon usually covers most of this – but not all of it. I understand that some other Choicescript authors have Patreons that bring in a lot more money than mine do, but they manage that by doing things like gating their WIP builds and Q&As and general fan interaction behind paywalls, while I prefer to keep these things free. Since I don’t want to enshittify the experience of being in my fanbase by monetising those things, I don’t make as much off my Patreon as I probably could, which also means that at the end of a typical month, I’m usually still a couple hundred dollars in the red.

That shortfall is then made up for by dipping into my savings. Lords of Infinity made me more money from a single title than anything else I’ve ever written – but it also took me four years to write. By the end of that process, I was almost broke despite cutting back on basically every expense I had. That’s not an experience I want to repeat again. If Wars of Infinity takes another four years to write (and it might), then that’s exactly the kind of problem I’ll be facing again.

This is why I’ve been working on an unrelated project this past year, instead of Wars of Infinity – because while it is unrelated to anything in the Dragoon Saga or the Infinite Sea setting, it does come with an advance big enough to tide me through the time I’ll have to spend writing it, as well as the likelihood that it’ll sell well enough to give me the financial reserve I’d need to spend the next few years after that working on Wars of Infinity, which will come with no advance, and no promise of sales big enough to recoup those costs.

I don’t like the fact that I have to interrupt work on my passion project (which the Dragoon Saga is) to make ends meet. While I am very proud of what I’m working on now, and I’d like to be remembered for it when it comes out, it’s very much outside of a lot of my zones of expertise and comfort. That being said, the reality is that I need money to live, and until the day that I can be guaranteed enough money either in the bank, or coming in every month to write whatever I want, whenever I want, I’m subject to the whims of the market, the publishing industry, and the general experience of actually being a responsible adult – and those forces mean that I can’t afford to commit nearly half a decade to a passion project when it means I will be essentially living on something around 90% of minimum wage for that whole time.

So how much money would I need to be able to write whatever I want, whenever I wanted? That’s a tough question to answer – because if nothing else, there’s a lot of things I’d like to be able to afford which I can’t right now – but at the bare minimum, I’d have to have either my sales income or my Patreon income double before I would even be comfortable committing to a project like Wars of Infinity. The project I’m working on now might help me get to that income level, as might some of the side projects I’m still working on – but until I actually get those projects released, I won’t know for sure.

Until then, I am still toeing the precipice which looms over the pit of the “starving artist”, and Wars of Infinity remains an outline.


On Sale: The Entire Dragoon Saga

Just a heads up. The Dragoon Saga, (which is to say, Sabres of Infinity, Guns of Infinity, and Lords of Infinity) are all anywhere from 34% to 40% off as part of Steam’s Autumn Sale.

In addition, you can get all three parts of the series for a 46% discount.

If you’ve ever wanted to go through my blackpowder fantasy series and never had the chance because of the price point, now’s a good a time as any to fall in with the Royal Dragoon Regiment, and experience what has almost certainly been the biggest ongoing project of my entire writing career.


May Update

This past month, I’ve had some more time to work on my monthly columns, which means May’s articles are a bit longer and more in-depth than usual.

In addition to the normal Soldier’s Guide to the Infinite Sea and Adventurer’s Guide to the Fledgling Realms articles, I’ve also written a post-mortem of Lords of Infinity for this month’s Creator’s Guide to Writing and Worldbuilding. It discusses a lot of the feedback I’ve gotten from fans over the course of the past two months, as well as the lessons I’m taking going forward into my next interactive fiction project (which I’ve also started preliminary work on).

As usual, these are funded by those of you who contribute to my Patreon, which is honestly one of the major reasons I’ve been able to keep up writing full-time. This line of work doesn’t make anywhere near as much money as most people think, and even with the surge of income from Lords of Infinity‘s release, we’re still not in particularly good shape financially. It was not easy to go more than four years working on a single project without any new release revenue, and oftentimes it was my Patreon which filled the gap and made it so I didn’t have to get a second job or go to friends or family for help making rent.

So thank you, to all of you who’ve contributed during that time. I wouldn’t have been able to devote anywhere near the amount of time and effort I did to Lords of Infinity without you, which means the quality of the finished narrative owes a lot to your generosity.


April Update

Not much news this month. I’m still plugging away at updates on Lords of Infinity, among other things – though with most of the major game-breaking bugs now fixed, I can turn out updates at a more relaxed pace. I’ve also been putting in work on other projects (including Burden of Command, which is getting pretty close to a complete game now). There are also some other new developments in the works, though I can’t talk about those quite yet.

I’m also trying to take some time for myself before those future projects get up to full speed now that I have some spare time and (hopefully soon) some spare money. For one thing, I’m planning on getting a new PC (this one is over a decade old and literally falling apart). No greater ambitions beyond that though, not yet.

In the meantime this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding are all up, so give those a look if you’re so inclined. A big thanks to both new and long-term subscribers to my Patreon for supporting it all.


March Update

Well, it has certainly been a very eventful month so far. Lords of Infinity may be released, but that doesn’t mean I haven’t been fielding a constant stream of bug reports, feedback, and other suggestions for updates, which I’ve been trying to get out at a fairly steady pace (with three updates since release and a fourth on its way out soon). However, I think I’ve gotten most of the errors and bugs ironed out by now. Hopefully, that means I’ll soon have some time to rest a bit, after what has basically been an almost-five year non-stop development cycle.

That doesn’t mean I haven’t been working on anything else though. Some of you looking through the pages for my Patreon content may have noticed a few changes: namely, that there are now links to plaintext versions of this year’s articles. This was something I put together based on a kind fan’s suggestion to make my Patreon content more accessible for those who use screen-readers due to disability or other reasons.

Eventually, I plan on transcribing as many of the image-based articles into plaintext as possible. In the meantime, I’ll be adding plaintext transcripts for new articles, as well as on the Patreon page itself. If anyone has any further suggestions regarding this new system, I’d love to hear them, especially if it means making them more accessible or easier to read.

And of course, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding are all up.


Lords of Infinity has a Demo!

Just one more announcement before the end of the month: I’m happy to announce that Lords of Infinity now has a free demo, covering character generation, the prologue, and the first two chapters, which comes to somewhere around 200k words worth of content.

If that sounds like too much, remember that this is about one-eighth of the entire game.

You can play the demo here.


February Update

As of today, I’ve finished all pending pre-release work on Lords of Infinity: which means all achievements, images, and additional pieces of content which I was waiting for the post-copyedit process to implement are all now in. After a few more rounds of testing, I’ll be sending it all in for publishing – which means that barring any bugs I find last minute, the build of Lords of Infinity currently on my computer is the version which will release in two weeks.

Of course, that doesn’t mean I’ll be done. After release, I’ll still be on standby to deal with new bug reports and feedback, but until then, I think I’ll have some time to myself.

In the meantime, this month’s installments of A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are both up.


An Interview

Last month, I did an interview with Aaron Spelker of Mobile Accessible Games in advance of the upcoming release of Lords of Infinity. We talked about how I got into writing Interactive Fiction, some of the “big picture” themes I outline in the Dragoon Saga, and about parts of my creative process, as well as how easy it is for accessibility concerns (like playability for the visually-impaired) to slip under the radar of abled or mostly-abled game developers (read: me).

The interview’s up on Youtube, where you can listen to it in its entirety (so long as you don’t mind my terrible webcam picture quality and cheap microphone).

You can find Aaron on Twitter, and his Mobile Accessible Games group in Facebook. He also has a whole load of interviews with other game developers on his Youtube Channel.


January Update

It’s been another month of side projects as I wait for Lords of Infinity to finish copyediting here. Hopefully, next month, one of them will be far enough along to talk about.

I should probably note that these projects are more for my own enjoyment than anything else. All through my life, I’ve had ideas for new projects pop up in my head at an almost constant rate. It took a lot of practise and a lot of will to discipline myself in a way which would let me finish what was already working on before starting something new. Honestly, the fact that I’ve actually finished so many projects is something of a minor miracle in itself.

Generally, what I do now when those project ideas pop up in my head is file them away with an implicit promise to work on them when I have some free time. Well, I’ve got the time to work on them now, so I suppose I’ll be able to see if any of them are worth pursuing to completion.

This month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. In addition, I’ve got another post coming up in a few days with a mystery update, so definitely look forward to that.


December Update

It’s been sort of an unusual month so far. With Lords of Infinity in copyedit, I’ve had something close off-time for the first time since 2018. That means I’ve had time to visit some folks, handle some personal business, and catch up on some other work, including some experiments which might prove interesting in the future.

If the prototypes I’m working on pan out, then I’ll certainly be talking more about them in a few months’ time.

On a more immediate note, however, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up, definitely check them out if you haven’t already.