Category Archives: Lords of Infinity

Why I’m Not Working on Wars of Infinity (Yet)

A lot of people have been asking me about Wars of Infinity: When it’s going to be out, what its status is, why I’m working on this unrelated other project I can’t talk about instead of it. The answer to the first two questions is that I have no idea when it’s going to be out because I’ve only done the most basic preliminary outlining on it so far. The reason why I haven’t gotten to work on it is similarly simple:

I can’t afford to.

I don’t like talking about money, especially in public – I guess that makes me kind of like a Tierran aristocrat – but I can give you all at least some basic facts:

First of all: on a typical month, the sales from my entire catalogue gives me enough royalties to pay maybe 80-90% of my rent. For obvious reasons, that’s not enough to live off of. The fact that I already live in a one-bedroom rent-controlled apartment also means that finding a cheaper place is out of the question too – there aren’t exactly any cheaper places to be had. That means the remainder of my rent, as well as the cost of utilities, clothing, essential services, and food (because I like not starving to death) is left as a gaping hole in my finances.

My Patreon usually covers most of this – but not all of it. I understand that some other Choicescript authors have Patreons that bring in a lot more money than mine do, but they manage that by doing things like gating their WIP builds and Q&As and general fan interaction behind paywalls, while I prefer to keep these things free. Since I don’t want to enshittify the experience of being in my fanbase by monetising those things, I don’t make as much off my Patreon as I probably could, which also means that at the end of a typical month, I’m usually still a couple hundred dollars in the red.

That shortfall is then made up for by dipping into my savings. Lords of Infinity made me more money from a single title than anything else I’ve ever written – but it also took me four years to write. By the end of that process, I was almost broke despite cutting back on basically every expense I had. That’s not an experience I want to repeat again. If Wars of Infinity takes another four years to write (and it might), then that’s exactly the kind of problem I’ll be facing again.

This is why I’ve been working on an unrelated project this past year, instead of Wars of Infinity – because while it is unrelated to anything in the Dragoon Saga or the Infinite Sea setting, it does come with an advance big enough to tide me through the time I’ll have to spend writing it, as well as the likelihood that it’ll sell well enough to give me the financial reserve I’d need to spend the next few years after that working on Wars of Infinity, which will come with no advance, and no promise of sales big enough to recoup those costs.

I don’t like the fact that I have to interrupt work on my passion project (which the Dragoon Saga is) to make ends meet. While I am very proud of what I’m working on now, and I’d like to be remembered for it when it comes out, it’s very much outside of a lot of my zones of expertise and comfort. That being said, the reality is that I need money to live, and until the day that I can be guaranteed enough money either in the bank, or coming in every month to write whatever I want, whenever I want, I’m subject to the whims of the market, the publishing industry, and the general experience of actually being a responsible adult – and those forces mean that I can’t afford to commit nearly half a decade to a passion project when it means I will be essentially living on something around 90% of minimum wage for that whole time.

So how much money would I need to be able to write whatever I want, whenever I wanted? That’s a tough question to answer – because if nothing else, there’s a lot of things I’d like to be able to afford which I can’t right now – but at the bare minimum, I’d have to have either my sales income or my Patreon income double before I would even be comfortable committing to a project like Wars of Infinity. The project I’m working on now might help me get to that income level, as might some of the side projects I’m still working on – but until I actually get those projects released, I won’t know for sure.

Until then, I am still toeing the precipice which looms over the pit of the “starving artist”, and Wars of Infinity remains an outline.


On Sale: The Entire Dragoon Saga

Just a heads up. The Dragoon Saga, (which is to say, Sabres of Infinity, Guns of Infinity, and Lords of Infinity) are all anywhere from 34% to 40% off as part of Steam’s Autumn Sale.

In addition, you can get all three parts of the series for a 46% discount.

If you’ve ever wanted to go through my blackpowder fantasy series and never had the chance because of the price point, now’s a good a time as any to fall in with the Royal Dragoon Regiment, and experience what has almost certainly been the biggest ongoing project of my entire writing career.


May Update

This past month, I’ve had some more time to work on my monthly columns, which means May’s articles are a bit longer and more in-depth than usual.

In addition to the normal Soldier’s Guide to the Infinite Sea and Adventurer’s Guide to the Fledgling Realms articles, I’ve also written a post-mortem of Lords of Infinity for this month’s Creator’s Guide to Writing and Worldbuilding. It discusses a lot of the feedback I’ve gotten from fans over the course of the past two months, as well as the lessons I’m taking going forward into my next interactive fiction project (which I’ve also started preliminary work on).

As usual, these are funded by those of you who contribute to my Patreon, which is honestly one of the major reasons I’ve been able to keep up writing full-time. This line of work doesn’t make anywhere near as much money as most people think, and even with the surge of income from Lords of Infinity‘s release, we’re still not in particularly good shape financially. It was not easy to go more than four years working on a single project without any new release revenue, and oftentimes it was my Patreon which filled the gap and made it so I didn’t have to get a second job or go to friends or family for help making rent.

So thank you, to all of you who’ve contributed during that time. I wouldn’t have been able to devote anywhere near the amount of time and effort I did to Lords of Infinity without you, which means the quality of the finished narrative owes a lot to your generosity.


Lords of Infinity has a Demo!

Just one more announcement before the end of the month: I’m happy to announce that Lords of Infinity now has a free demo, covering character generation, the prologue, and the first two chapters, which comes to somewhere around 200k words worth of content.

If that sounds like too much, remember that this is about one-eighth of the entire game.

You can play the demo here.


Lords of Infinity has a Release Date!

At long last, after several weeks of work, I’m proud to say that Lords of Infinity now has a store page on Steam, as well as an official release date: March 2nd, 2023.

I’ve also put together a page on the website, which will also eventually link to the Steam page, as well as the other platforms it will be available on (which is to say, the iOS App Store and Google Play) when it comes out.

In the meantime, you can wishlist Lords of Infinity on Steam here.


September Update

It’s been a rough month. I’ve had Covid and dealt with some other emergencies, but in the meantime, I’ve been able to finish Lords of Infinity‘s cover art.

Here’s a preview version of it (with some cropping, reduced size and some compression):

Needless to say, this took a lot of work. I think the finished and full-sized version looks great, and I’ll be spending the next week or so cutting it up into artwork for Steam capsules and other marketing materials.

As usual, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


August Update

Another busy month this time around. I’ve been working on addressing feedback for Lords of Infinity, and balancing the difficulty of the myriad subplots and story paths (there are, needless to say, a lot of them). Hopefully, once I’m finished this current raft of feedback requests, I can submit for copyediting.

Of course, that doesn’t mean my job is done. After that, I still have to do art and give the publisher enough material to do marketing support. I’m working on that as well. Hopefully, I’ll be able to show you some of the cover art I’ve been working on next month too.

There’s also another project in the pipeline, one I can’t quite talk about yet. It might be a few months before I can announce it, but needless to say, I’m very excited for it.

As usual, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


July Update

It’s been a busy few weeks. I’ve spent most of it working on polishing Lords of Infinity now that it’s more or less complete. That means addressing balance issues, fixing bugs, and completing the stat and reference pages.

Hopefully, by this time next month, I’ll have it submitted for copyediting. I’m really looking forward to having it out, and I hope you’re all as excited for its impending release as I am.

In the meantime, this month’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up.


June Update

First of all, apologies for the late update. My HDD failed on me the other week, which means this entire month has been sort of behind schedule.

That being said, that hasn’t stopped me from more or less finishing principal writing work on Lords of Infinity. From here, I plan on spending some time on polish and balance, before submitting for copy-editing and getting to work on the cover art.

And of course, June’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are all up. Some of you may notice that the art is slightly different. That’s because all of my old templates were on the failed drive, so I had to recreate them from scratch. Personally I think they look better now.


May Update

I’ve just finished the side-plot content (all 75 000 words of it) for Lords of Infinity, which means I’ve only got a few more things to tidy up (balance, reference materials, some new text additions based on player feedback) before I’m ready to submit the whole thing to the publisher. Hopefully, all of that shouldn’t take more than another two or three months.

In the meantime, May’s installments of A Creator’s Guide to Writing and Worldbuilding, A Soldier’s Guide to the Infinite Sea, and An Adventurer’s Guide to the Fledgling Realms, are now all up.