Category Archives: Guns of Infinity

HMS Foraker: An Update

I’ve been talking to the folks at Choice of Games over the past few weeks, and it looks like they’re in favour of releasing HMS Foraker as an ad-supported title on their main catalogue.

What does this mean? First of all, it means HMS Foraker will be getting a general release as a free-to-play title (with in-app purchases to remove ads). More importantly to me this also means that the little side-project that I’d more or less started on a whim will be an official part of the world, and “Choice of Broadsides canon”, which is something I’m pretty proud of. Choice of Broadsides was the first CoG IF I ever played way back in 2011, and it’s what got me thinking about the potential of interactive fiction in the first place, so to have my own writing considered good enough to add to its continuity is a bit of an honour.

I’m looking forward to seeing this one released. Even though it’s only a fraction of the size of some of my other titles, it’s still got a few new and interesting mechanics I’ve been wanting to test out, along with some of my most polished writing and design work yet.

In other news, new installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are up. As usual, my worldbuilding articles are funded by my Patreon supporters. If you want to see more of this sort of stuff, you can donate to my Patreon here.

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Subplots and Schemes: Laying Out the First Half of Lords of Infinity

As some of you may know, I’ve been spending much of my time these past few weeks planning out the basic structure of Lords of Infinity. At this point, the basic shape of the first half of the story has more or less solidified. Today I’d like to share with you how this part of Lords of Infinity might play out.

Lords of Infinity starts with the Dragoon Officer, your main character, being inducted into his status as a peer of the Unified Kingdom. Before the King and the Cortes, he puts his hand on Pactmaker (the royal sword of state) repeats the oath of fealty to the King, and is officially acknowledged as the rightful holder of the title he inherited from his father at the end of Guns of Infinity. This carries with it two major implications:

The Dragoon Officer is now a Lord of the Cortes.

As a peer of the realm, the Dragoon Officer now serves as a member of the Cortes, the legislative body of the Unified Kingdom’s royal government. As such, he now holds a significant amount of influence over the way the Unified Kingdom deals with the political fallout of the Dozen Years’ War, and how it makes sense of its new position in the Infinite Sea.

The Dragoon Officer is now a Landed Aristocrat.

As a Baron of the Unified Kingdom, the Dragoon Officer now has his own fief to maintain, grounds to upkeep, and tenants to placate or antagonise. While the Barony provides an income, its infrastructure is decrepit, and the family manor itself is in a state of extreme disrepair. The plundered wealth that the Dragoon Officer might have brought back from Antar might be enough to restore the Barony to level of profitability and improve the lives of those who live upon it, if spent wisely.

These two developments have a lot of common themes. Both deal with the aftermath of the Dozen Years’ War on a personal and a national level. Both delve deeper into the structures and relationships which underpin Tierran society, and they both examine the responsibilities and powers of a member of the Tierran aristocracy. However, the focal points of these two different plot threads are far separate from each other, both in senses of tone and geography. As a result, I’ve made the decision to split the first half of Lords of Infinity into two separate plot threads. After the prologue (when the Dragoon Officer is introduced to his duties as a Lord of the Cortes) and the first chapter (when he returns to his ancestral estate for the first time in over a decade), the player will have a choice to remain on the estate, or to establish himself in Aetoria, the Tierran capital.

In the former case, the player will have a lot more opportunity to develop the Dragoon Officer’s personal holdings, and build a relationship with the tenants living on his land. In the latter case, a presence in the Capital means more opportunities to get involved not only with Cortes politics, but to wield influence in the circles of power, making influential friends and enemies within the various factions quietly struggling over the soul of a Unified Kingdom on the brink of momentous change. Both options will have their advantages and disadvantages. Some characters will be easier to find and interact with in the city than in the country, and vice-versa. A Dragoon Officer who remains on his estate would be able to build relationships with his neighbours and tenants, refurbish his manor, or work to make his fief more economically viable, leading to increased revenue and more influence on a local scale. Meanwhile, a Dragoon Officer who chooses the Capital could ally themselves with powerful figures like the Duke of Wulfram and Princess Isobel (the King’s younger sister), or make their experiences at war heard by joining a commission to reform the King’s Army.

In either case, the decision which the player chooses at the end of chapter one can’t be undone, but it can be walked back from. At certain points, a player can choose to have the Dragoon Officer “switch paths”, either heading to the Capital with an intent to become a political player, or going home and writing off a political career as a lost cause. Doing so is a viable decision, but this too, comes with a price. As for what that price is, and what it entails, well… you’ll see.

As usual, this month’s installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are now up and openly accessible.


New: An Adventurer’s Guide to the Fledgling Realms

Those of you who check the Patreon Content page today may find a new addition. As promised, exceeding $300 a month in patron pledges means I will be writing not one, but two monthly worldbuilding columns. In addition to the regular Soldier’s Guide to the Infinite Sea, I’ll also writing monthly installments of An Adventurer’s Guide to the Fledgling Realms, articles about the setting of The Hero of Kendrickstone and The Cryptkeepers of Hallowford.

If you have any interest in supporting more of this sort of worldbuilding work, consider backing my Patreon. Topics for these columns are suggested by and voted on by patrons at the $10 a month and $2 a month tiers respectively. In addition, $1 a month backers get access a week in advance.

 

 


December Content Update And Burden of Command Devblog

It’s the second week of the month, which means it’s once again time for another installment of A Soldier’s Guide to the Infinite Sea. This month’s article continues covering the governance of the Unified Kingdom of Tierra, this time regarding the various ducal governments.

Remember that thanks to my supporters on Patreon, next month’s issue of A Soldier’s Guide to the Infinite Sea will be joined by the first installment in a new column based on my second fantasy series: An Adventurer’s Guide to the Fledgling Realms. Those who pledge $1 a month will get access to both articles a week early, while those who pledge $2 a month get to vote on next month’s topics.

Speaking of the Fledgling Realms, The Cryptkeepers of Hallowford, the sequel to 2015’s The Hero of Kendrickstone, will release later this month. I’ll have a page up for it soon.

Last, but not least, I’ve written a development blog post on Burden of Command, regarding the importance of creating empathetic characters in narrative-based games, and how we are working to make sure that the members of the player’s company in Burden of Command will feel like complex and dynamic officers and men worth mentoring, leading, and protecting.


November Content Update

It’s the second week of November, and that means it’s time for another installment of The Soldier’s Guide to the Infinite Sea. This month’s installment focuses on the mechanics of Royal Governance in the Unified Kingdom of Tierra, as the first part of a two (or three) part series about Tierran governance from the highest to the lowest levels.

As usual, this month’s article was funded by my supporters on Patreon. Those who donate $1 a month or more get access to articles a week in advance.

In addition, we’ve just hit the $300 a month tier, which means I’ll soon be doing two articles a month, one on the Infinite Sea, and a second one on the Fledgling Realms, the setting of The Hero of Kendrickstone, and its upcoming sequel, The Cryptkeepers of Hallowford, so look forward to that.


An Update on Hallowford (and October Content Update)

So, about two weeks ago, I submitted the text-complete version of The Cryptkeepers of Hallowford for review by Choice of Games. Since then, I’ve been receiving and incorporating feedback notes from both CoG and my regular beta testing group. Once the current cycle finishes (tomorrow or  thereabouts), I’ll be doing one last round of revisions (which will involve mostly cutting or streamlining repetitive text and testing the import system) before doing the remaining art, the reference materials, and finally sending it in for copyediting, hopefully, sometime before the end of the month.

With luck, I should be able to get a release date sometime in December or January.

In other news, the latest installment of The Soldier’s Guide to the Infinite Sea is now up. As usual, you can support future articles by donating to my Patreon. Anyone contributing more than $1 a month gets access to new installments a week before they come out here.

 


September Content Update (and more!)

The September installment of The Soldier’s Guide to the Infinite Sea is up. This segment covers the last part of the Wars of Unification, the birth of the Tierran state, and the circumstances that led an implacable enemy of the Unified Kingdom like Leoniscourt to end up joining it.

As usual, this worldbuilding content was funded by my Patreon. If you’d like to see more, then feel free to donate. $1-a-month Patrons get access to articles a week in advance, while Patrons at the $2-a-month tier get to vote on what topic I tackle for the next month.

In other news, I’ve finished the last chapter of The Cryptkeepers of Hallowford this week. There’s only the epilogues to wrap up before we go into post-production. Hopefully, we’ll be releasing at the end of this year, or the beginning of the next.