I’ve been talking to the folks at Choice of Games over the past few weeks, and it looks like they’re in favour of releasing HMS Foraker as an ad-supported title on their main catalogue.
What does this mean? First of all, it means HMS Foraker will be getting a general release as a free-to-play title (with in-app purchases to remove ads). More importantly to me this also means that the little side-project that I’d more or less started on a whim will be an official part of the world, and “Choice of Broadsides canon”, which is something I’m pretty proud of. Choice of Broadsides was the first CoG IF I ever played way back in 2011, and it’s what got me thinking about the potential of interactive fiction in the first place, so to have my own writing considered good enough to add to its continuity is a bit of an honour.
I’m looking forward to seeing this one released. Even though it’s only a fraction of the size of some of my other titles, it’s still got a few new and interesting mechanics I’ve been wanting to test out, along with some of my most polished writing and design work yet.
In other news, new installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are up. As usual, my worldbuilding articles are funded by my Patreon supporters. If you want to see more of this sort of stuff, you can donate to my Patreon here.
July 16th, 2018 at 6:14 am
I’ve always had a soft-spot for “Choice of the dragon” myself… I’ve been playing CoG games from the beginning, and I thought it was very clever how they balanced the stats and the anti-stats. I wish more of the CoG games did that ‘stat-vs-antistat’ thing
But choice of the broadsides was very much one of their most popular games, and it used the “stat without an anti-stat, balanced at the start and barely adjusted from there” system… the same one you use, so I can very much see the influence it had on you for the “of Infinity” series, but your “Kendrikstone” series reminds me more of Choice of the Vampire in how it carries out stat execution.