Author Archives: Paul Wang

Steam Summer Sale Bundles Available Now

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Some of you may have already noticed that Steam is currently having their annual Summer Sale.

What you may not know is that Choice of Games has put up its entire catalogue on sale at a 25% discount. On top of that, they’ve put all of my currently published work up in a series of bundles, which are discounted even further.

That means you can get a bundle consisting of Mecha Ace and The Hero of Kendrickstone or one made up of Sabres of Infinity, and its sequel, Guns of Infinity for a total of 44% off!

If you haven’t had a chance to pick up any of those titles, now would probably be the best chance to nab them.


June Patreon Content Update

It’s the second week of the month, and that means another Patron-funded installment of A Soldier’s Guide to the Infinite Sea is now available for general viewing.

This section of the Welles Report deals with the Antari army which faced the Duke of Wulfram at Blogia. Like the previous entry, it goes into detail about the organisation, leadership and weaponry of Antari army. It also digresses into a summary of the family history of its commander, Prince Khorobirit.

Next month’s installment will begin describing the events which led to the battle proper, the preparations Wulfram made, and his reasons for choosing to stand and fight where he did.

As usual, if you’d like to get access to these updates a week early, or if you’d like to simply support my worldbuilding articles, please feel free to donate to my Patreon. We’re nearing the $150/month mark right now. If we go over it, that means next month’s update may also include some maps, or other images.

Even we don’t, I can assure you it’ll have plenty of content to look forward to.


New Patreon Content Up

This month’s entry for A Soldier’s Guide to the Infinite Sea is now up. This portion of the Countess of Welles’ report focuses primarily on the organisation of the Tierran Army, as well as its institutional flaws and strengths. In addition, it covers the leadership, equipment, and the experiences of the Tierran expeditionary force in the first half of the war. It’s considerably longer than the first part (which was merely an introduction), so it does get to go into a great deal of detail as well: a product of the months of worldbuilding which went into making sure that the portrayals of the King’s Army in Sabres of Infinity and Guns of Infinity were not only faithful to the limitations of pre-industrial early modern warfare, but to the society and politics of the Unified Kingdom of Tierra, and the setting as a whole.

If you want to support more of this sort of intensive worldbuilding in my future works, please feel free to donate to my Patreon. Not only do patrons get access to these articles a week in advance, they’ll also be able to input their own suggestions for future articles once my page gets off the ground.


Introducing: A Soldier’s Guide to the Infinite Sea

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Today marks the release of the first installment of my Patreon-funded series: A Soldier’s Guide to the Infinite Sea, a monthly column dedicated to exploring the culture, history, and politics of the Infinite Sea, the setting of Sabres of Infinity and Guns of Infinity. While patrons do get access to funded content a week in advance, all content will be openly available for free on this site via the Patreon Content page.


Guns of Infinity Out on Steam

Good news: it looks like Choice of Games has managed to sort out all of the problems relating to the Steam release, and now both Guns of Infinity and its immediate predecessor Sabres of Infinity are available for purchase on Steam!

You can take a look at the Steam pages for both Guns of Infinity and Sabres of Infinity here.


Released: Guns of Infinity

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It’s finally here.

After nearly two years of writing, countless hours of worldbuilding and revision, and a truly astounding amount of narrative creep, Guns of Infinity is finally out for mobile devices and Chrome Webstore (Steam release to follow soon.). Clocking in at 440 000 words, it is the largest work I have ever completed, and certainly the one which I have put the most of my effort and skill into (although that will likely always be true of my most recent work).

The direct sequel to my first IF, Sabres of Infinity, Guns of Infinity continues the story of an aristocratic cavalry officer at war as he rises through the ranks, redeems himself for past disgraces, thrusts himself to new heights of fame, or simply tries to stay alive on the field of battle and off; as he finds himself entangled in the complex intrigues of spies, kings, lords, and foreign powers.

As the main character completes his transition from callow recruit to a battle-hardened senior officer, he is given fresh opportunity to pursue wealth, glory, and even love. Yet new opportunities bring new dangers – not just to his life; but to his reputation, his family, to his very conscience.

You can pick up Guns of Infinity here at the Google Play Store, here for iOS devices.

Update: Guns of Infinity is now out for the Amazon AppStore as well.

Update2: Guns of Infinity is now out for Chrome Webstore as well.


Patreon Page Now Online

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Over the past few months, I’ve been coming to the realisation that the sort of in-depth world-building I do for works like Sabres of Infinity aren’t particularly financially sustainable. By spending months and months tweaking cultural biases and orders of battle, I’m able to make my stories take place in richer, fuller worlds. Skimping on the process leads occasionally to works which could have ended up being better. However, spending all that time on it also slows down my writing process appreciably, to the point where I’m not really doing paying work at the rate that I’d really want to. Guns of Infinity has proven to be a pretty good example of that: taking the time to build up the political and cultural forces that drive the story have made it a better one, but it has also taken the better part of eighteen months, and releasing one title every year and a half isn’t really anything I can live off of by itself.

So, I’ve decided to fuel my “extracurricular” worldbuilding with a Patreon page. In exchange for the funding provided by generous patrons, I intend to make publish a series of articles on the settings of my two ongoing series (The Infinite Sea of Sabres/Guns of Infinity, and The Concordat of The Hero of Kendrickstone). These articles will deliver in-depth explanations and examinations of the culture, politics, and minutiae of these settings, and will be made publicly available here on this website, in the hopes that you will enjoy reading about the details of my worlds as much as I enjoy creating them.

You can find my Patreon page here.

Secondly, some great news: barring any sort of major emergency, Guns of Infinity will be releasing tomorrow. It bears repeating that due to the way that Choice of Games has to juggle a release on six separate platforms with six different approval processes that this is not guaranteed. However, if nothing horrible happens, then everyone should be able to get their hands on a release copy sometime in the next twenty-four hours.


Coming to Steam: Sabres of Infinity and Guns of Infinity

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I’ve got some good news, and I’ve got some bad news.

Well, perhaps it would be more accurate to say that I’ve got some good news with maybe a little bit of a dark lining: both Sabres of Infinity and Guns of Infinity are going to get released on Steam.

Needless to say, I couldn’t be happier about this: a Steam release means that both IFs will be made available to millions of new potential fans, people who perhaps would have never known about my work otherwise.

The “problem” is that a Steam release also means a great deal more work for both me, and Choice of Games. Over the past few weeks, I’ve been working on overhauling some of the old art for Sabres (You may have noticed some of that new art gracing both the header image to this post, and the Sabres of Infinity page. Don’t worry, the existing versions will be getting an art update as well). In the meantime, Guns of Infinity has been getting a once-over by a professional copy-editor, and both titles are getting CoG’s customary kinematic text Steam trailers. This means that it could be a matter of weeks, or even months before Guns of Infinity is ready for launch. However, it also means that the finished product will be more polished and receive a wider release than it would have otherwise, and that that simultaneous release of Sabres of Infinity on Steam would introduce a whole new audience to my first published IF.

I suppose that’s more than worth the wait.


Almost Finished: Guns of Infinity

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Despite taking a little bit longer than I expected, I am happy to say that Guns of Infinity is finally text-complete. That means all the chapters, epilogue, prologues, and features (including save imports, which are being tested right now) are finished. All that’s left is some last-stage polishing, achievement scripting, and the compilation of all the promo stuff.

I’ll be putting a page up later this week, so stay tuned for that.


Coming Soon: Guns of Infinity

For everyone who’s been waiting patiently for the sequel to Sabres of Infinity: I’ve got good news.

I’ve been hard at work on new chapters for Guns of Infinity for the past few months, ever since The Hero of Kendrickstone came out. At the moment, total word count clocks in at well over 300 000 words written, making this IF my longest and most detailed so far. With one last chapter (and an epilogue) left to go, I can hopefully announce a release date sometime in the next few weeks.

I’ll also have a new page for Guns of Infinity up shortly.