Author Archives: Paul Wang

Coming Soon: Guns of Infinity

For everyone who’s been waiting patiently for the sequel to Sabres of Infinity: I’ve got good news.

I’ve been hard at work on new chapters for Guns of Infinity for the past few months, ever since The Hero of Kendrickstone came out. At the moment, total word count clocks in at well over 300 000 words written, making this IF my longest and most detailed so far. With one last chapter (and an epilogue) left to go, I can hopefully announce a release date sometime in the next few weeks.

I’ll also have a new page for Guns of Infinity up shortly.


Out Now: The Hero of Kendrickstone

Kendrickstone_Cut_down

As of today, The Hero of Kendrickstone is out on all platforms.

Continuing the trend of being bigger and more ambitious than anything I’ve ever done, Kendrickstone is 245 000 words of high-fantasy adventure, with a level of freedom-of-choice which I’ve never even attempted before. As struggling adventurer in the Great City of Kendrickstone, will you make your name through great feats of arms and powerful spellcraft, or will you eschew violence for a reputation as a silver-tongued negotiator? Buy armour that might save your life, or eat something more extravagant than stale bread this month? Will you save the city from the vengeful wizard who seeks its destruction, or will you die a failure like so many before you?

You can get The Hero of Kendrickstone on Google Play, the Chrome Web Store, Amazon, the iOS AppStore, or Steam.


Coming Soon: The Hero of Kendrickstone

I just handed in what should hopefully be the last pieces of artwork needed for Kendrickstone the other day. Barring a few more marketing things, “The Hero of Kendrickstone” is basically finished.

As you may have noticed, I’ve finally put up a new page for it under interactive fiction. There will also likely be a few Q&A posts coming up within the next few weeks as well.


Mecha Ace out on Steam!

Mecha Ace is now available for purchase and download on Steam!

This is kind of a huge deal for me, because I’m mostly a PC gamer, as are most of my friends: Steam is the “big one” when it comes to digital distribution platforms for me, and it’s really cool to see something I’ve made up there.

That being said, for those of you out there who don’t have Mecha Ace yet, now would be the perfect time to pick it up: it’s currently 34% off on Steam and will remain on sale until the 12th.


A New Project: The Hero of Kendrickstone

For millennia, humanity has lived in the shadow of the Flowering Court, a powerful empire ruled by strange magics. They claimed the forests and plains as their own, leaving stunted human kingdoms to develop along the hardscrabble coast.

Then, one day, they disappeared.

Two hundred years have passed since then, and humanity has flourished, driving deep inland into what had once been the rich lands of the Flowering Court’s vast realms. Over the crumbling ruins of their once-superiors, humanity has built outposts, fortresses, cities, creating new kingdoms and empires. It is a glorious time, where a man or woman who is brave enough, determined enough, or clever enough can become a figure of power and legend. Where fortunes are made and lives are lost in the wild hinterlands of frontier provinces and far-flung outposts.

It is the golden age of the adventurer, and there is no place better for an aspiring hero like you to make your name than in the shadow of the blood-red keep of the great city: Kendrickstone. Founded by one of the first adventurers, it is the gateway between civilisation and the wild frontier, and home to traders, mages, knights, and criminals. It is here, with little more than your wits, a few coins, and what scarce skills you have, that you will hone your abilities, assemble your equipment, and carve out the first words of your adventurer’s legacy.

Will you find a mentor, or stand alone? Will you fight with sword, staff, sling, or spell? Will you lay down the law, or walk free? Will you seek to help others, or only yourself?

Will you become the Hero of Kendrickstone, or will you die trying?

In The Hero of Kendrickstone, my new project for Choice of Games,  you will play a young man or woman who leaves your frontier village to seek your fortune as an adventurer in the great city of Kendrickstone. There, you will face the challenges of living costs, organised crime, and finding a mentor willing to teach the skills needed to become a great hero.

Oh yes, and adventure! The sort that leaves you facing terrible beasts, scheming nobles, and an insidious army of bandits, bent on seeing your new home destroyed.

“Save the villagers, become a hero, make rent.”

Not too bad of a tagline, eh?

Expect a page coming up as soon as I actually get the cover art scanned in.


Master of Fortresses 2 Video Update

Here it is: another look at the gameplay from Master of Fortresses 2. This time, I show off a new map, “Alte Veste”, based on the battle of the same name which took place during the Thirty Years’ War. I also show off new gameplay features like the Barracks/Population Cap system, as well as the Redeployment system, which was developed in direct response to one of the largest complaints about Master of Fortresses 1: the inability to move units after they were placed.

More video updates in the weeks ahead. Stay tuned.


Good News, Bad News and Other News

As the title might suggest, I’ve got all sorts of news today.

The bad news first, I suppose: It turns out Armor Games’ HTML5 portal isn’t quite set up yet, and won’t be for a few more months. That means that’s possible Master of Fortresses 2 might not see a release until early 2015.  That being said, I’m still working on it. Almost all the maps are complete, and I’ll likely be uploading a video update sometime tomorrow to show off some new mechanics which tackle some of the glaring issues with Master of Fortresses 1.

The good news: this delay not only means that I have more time to polish and bugfix, but also that I can start work on new projects ahead of schedule. The most prominent of which is Guns of Infinity, a direct sequel to last years’ Sabres of Infinity, picking up right where the first part of the story left off. As the months go by, I’ll post a few snippets of what I’m working on up here, and maybe discuss a few of the themes and bits of lore, if that ends up being a popular draw.

Lastly, I am also working on another project as a writer-for-hire for CoG. I’ve already got about a third of the text done. I look forward to revealing more information about that in the future as well.


Master of Fortresses 2 Gameplay Video!

Here it is, at long last: gameplay footage from Master of Fortresses 2. This clip shows the redesigned menu system, some of the sound and music already implemented, the new graphics, as well some new features which promise to deliver deeper and smoother gameplay.

There’s still a lot more about this game that I’d like to share with everyone, so stay tuned for more videos like this one in the near future.


Mecha Ace Update, and What’s Coming Up Next

It’s now been little more than five weeks after the release of Mecha Ace, and I’m proud to say that it appears to be doing really well. Despite a few pesky bugs on release, Mecha Ace has gotten overwhelmingly positive reviews on all three of its release platforms, and I’m almost certain that Choice of Games has recouped every single dollar of their investment into this interactive fiction of mine.

Updates are still ongoing, and I will continue to work on new bugfix patches for as long as new bugs are being reported. That being said, the bugfixing process is only taking up a miniscule fraction of my time.

So what’s next?

Before I’m able to direct my full attention to any other projects, I need to tie up the remaining loose ends I’ve accumulated over the years. First among these is Master of Fortresses 2. Development slowed down dramatically while I was writing Mecha Ace, but I’ve been able to put a great deal more time and effort into it since Mecha Ace’s release. So far, I’ve made exceptional progress, and over the past week or so, I’ve been opening up what I have right now to a small group of testers.

Hopefully, I’ll be able to put up some long-awaited gameplay footage from a thoroughly tested and balanced version of the first level, sometime this week.


Mecha Ace is Out!

Title_Screen_Finished(L)

Well, the day’s finally here: Mecha Ace is out in the iOS app store, Google Play store and the Chrome Webstore.

Clocking in at 230 000 words, this interactive fiction is pretty much the largest and most ambitious project I’ve ever done. I hope that everyone enjoys the story, setting, and characters I’ve put together over these past few months.

You can get Mecha Ace for your Android device here, for your iPhone or iPad here, and for Google Chrome here*