Tag Archives: Update

September Content Update

September’s Patreon Content update is a bit late, sorry about that. Work has been a bit hectic lately, and I’ve been trying to keep a whole lot of plates in the air at the same time.

Nonetheless, the latest installment of The Soldier’s Guide to the Infinite Sea is up for public viewing now. This part of the Welles Report focuses on the climactic hours of the Battle of Blogia. With Prince Khorobirit’s battle plan proceeding far too well and the King’s Army on the ropes, Countess Welles describes the crucial actions which allowed the Duke of Wulfram’s army to preserve itself against all odds.

Only two more parts of The Welles Report remain to be uploaded. After that, I’ll be presenting a selection of potential topics every month to patrons, so that they can vote for the subject of the next article.

If you want to get in on that voting process, feel free to donate to my Patreon. Those who donate $1.00 a month will be able to get access to these updates a week in advance. The $2.00 tier comes with the ability to vote on the next topic to be covered. At $10.00 a month, you’ll even be able to suggest future topics yourselves.

 


August Content Update and Other News

I’ve been keeping quite busy over the last month. There’s a lot of new work I’ve been throwing myself into, including The Cryptkeepers of Hallowford, the sequel to The Hero of Kendrickstone (expect a page for that to pop up sometime in the next few months). There’s also another new project which I am very excited about, but I’m not supposed to give away anything about that one quite yet.

Rest assured though, this month’s update for A Soldier’s Guide to the Infinite Sea hasn’t been delayed. This latest installment of Countess Welles’ report focuses on the first few hours of the Battle of Blogia itself, from the initial artillery barrage to the infantry engagement, all the way up to just moments before the fateful point when Mikhail of Khorobirit commits his Church Hussars.

As always, if you’re interested in seeing more world building and setting articles, feel free to donate to my Patreon. Not only would you be supporting further installments, but you’ll also get access to updates a week early!

 


Introducing: A Soldier’s Guide to the Infinite Sea

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Today marks the release of the first installment of my Patreon-funded series: A Soldier’s Guide to the Infinite Sea, a monthly column dedicated to exploring the culture, history, and politics of the Infinite Sea, the setting of Sabres of Infinity and Guns of Infinity. While patrons do get access to funded content a week in advance, all content will be openly available for free on this site via the Patreon Content page.


Patreon Page Now Online

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Over the past few months, I’ve been coming to the realisation that the sort of in-depth world-building I do for works like Sabres of Infinity aren’t particularly financially sustainable. By spending months and months tweaking cultural biases and orders of battle, I’m able to make my stories take place in richer, fuller worlds. Skimping on the process leads occasionally to works which could have ended up being better. However, spending all that time on it also slows down my writing process appreciably, to the point where I’m not really doing paying work at the rate that I’d really want to. Guns of Infinity has proven to be a pretty good example of that: taking the time to build up the political and cultural forces that drive the story have made it a better one, but it has also taken the better part of eighteen months, and releasing one title every year and a half isn’t really anything I can live off of by itself.

So, I’ve decided to fuel my “extracurricular” worldbuilding with a Patreon page. In exchange for the funding provided by generous patrons, I intend to make publish a series of articles on the settings of my two ongoing series (The Infinite Sea of Sabres/Guns of Infinity, and The Concordat of The Hero of Kendrickstone). These articles will deliver in-depth explanations and examinations of the culture, politics, and minutiae of these settings, and will be made publicly available here on this website, in the hopes that you will enjoy reading about the details of my worlds as much as I enjoy creating them.

You can find my Patreon page here.

Secondly, some great news: barring any sort of major emergency, Guns of Infinity will be releasing tomorrow. It bears repeating that due to the way that Choice of Games has to juggle a release on six separate platforms with six different approval processes that this is not guaranteed. However, if nothing horrible happens, then everyone should be able to get their hands on a release copy sometime in the next twenty-four hours.


Coming to Steam: Sabres of Infinity and Guns of Infinity

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I’ve got some good news, and I’ve got some bad news.

Well, perhaps it would be more accurate to say that I’ve got some good news with maybe a little bit of a dark lining: both Sabres of Infinity and Guns of Infinity are going to get released on Steam.

Needless to say, I couldn’t be happier about this: a Steam release means that both IFs will be made available to millions of new potential fans, people who perhaps would have never known about my work otherwise.

The “problem” is that a Steam release also means a great deal more work for both me, and Choice of Games. Over the past few weeks, I’ve been working on overhauling some of the old art for Sabres (You may have noticed some of that new art gracing both the header image to this post, and the Sabres of Infinity page. Don’t worry, the existing versions will be getting an art update as well). In the meantime, Guns of Infinity has been getting a once-over by a professional copy-editor, and both titles are getting CoG’s customary kinematic text Steam trailers. This means that it could be a matter of weeks, or even months before Guns of Infinity is ready for launch. However, it also means that the finished product will be more polished and receive a wider release than it would have otherwise, and that that simultaneous release of Sabres of Infinity on Steam would introduce a whole new audience to my first published IF.

I suppose that’s more than worth the wait.


Almost Finished: Guns of Infinity

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Despite taking a little bit longer than I expected, I am happy to say that Guns of Infinity is finally text-complete. That means all the chapters, epilogue, prologues, and features (including save imports, which are being tested right now) are finished. All that’s left is some last-stage polishing, achievement scripting, and the compilation of all the promo stuff.

I’ll be putting a page up later this week, so stay tuned for that.


Coming Soon: Guns of Infinity

For everyone who’s been waiting patiently for the sequel to Sabres of Infinity: I’ve got good news.

I’ve been hard at work on new chapters for Guns of Infinity for the past few months, ever since The Hero of Kendrickstone came out. At the moment, total word count clocks in at well over 300 000 words written, making this IF my longest and most detailed so far. With one last chapter (and an epilogue) left to go, I can hopefully announce a release date sometime in the next few weeks.

I’ll also have a new page for Guns of Infinity up shortly.


A New Project: The Hero of Kendrickstone

For millennia, humanity has lived in the shadow of the Flowering Court, a powerful empire ruled by strange magics. They claimed the forests and plains as their own, leaving stunted human kingdoms to develop along the hardscrabble coast.

Then, one day, they disappeared.

Two hundred years have passed since then, and humanity has flourished, driving deep inland into what had once been the rich lands of the Flowering Court’s vast realms. Over the crumbling ruins of their once-superiors, humanity has built outposts, fortresses, cities, creating new kingdoms and empires. It is a glorious time, where a man or woman who is brave enough, determined enough, or clever enough can become a figure of power and legend. Where fortunes are made and lives are lost in the wild hinterlands of frontier provinces and far-flung outposts.

It is the golden age of the adventurer, and there is no place better for an aspiring hero like you to make your name than in the shadow of the blood-red keep of the great city: Kendrickstone. Founded by one of the first adventurers, it is the gateway between civilisation and the wild frontier, and home to traders, mages, knights, and criminals. It is here, with little more than your wits, a few coins, and what scarce skills you have, that you will hone your abilities, assemble your equipment, and carve out the first words of your adventurer’s legacy.

Will you find a mentor, or stand alone? Will you fight with sword, staff, sling, or spell? Will you lay down the law, or walk free? Will you seek to help others, or only yourself?

Will you become the Hero of Kendrickstone, or will you die trying?

In The Hero of Kendrickstone, my new project for Choice of Games,  you will play a young man or woman who leaves your frontier village to seek your fortune as an adventurer in the great city of Kendrickstone. There, you will face the challenges of living costs, organised crime, and finding a mentor willing to teach the skills needed to become a great hero.

Oh yes, and adventure! The sort that leaves you facing terrible beasts, scheming nobles, and an insidious army of bandits, bent on seeing your new home destroyed.

“Save the villagers, become a hero, make rent.”

Not too bad of a tagline, eh?

Expect a page coming up as soon as I actually get the cover art scanned in.


Master of Fortresses 2 Video Update

Here it is: another look at the gameplay from Master of Fortresses 2. This time, I show off a new map, “Alte Veste”, based on the battle of the same name which took place during the Thirty Years’ War. I also show off new gameplay features like the Barracks/Population Cap system, as well as the Redeployment system, which was developed in direct response to one of the largest complaints about Master of Fortresses 1: the inability to move units after they were placed.

More video updates in the weeks ahead. Stay tuned.


Good News, Bad News and Other News

As the title might suggest, I’ve got all sorts of news today.

The bad news first, I suppose: It turns out Armor Games’ HTML5 portal isn’t quite set up yet, and won’t be for a few more months. That means that’s possible Master of Fortresses 2 might not see a release until early 2015.  That being said, I’m still working on it. Almost all the maps are complete, and I’ll likely be uploading a video update sometime tomorrow to show off some new mechanics which tackle some of the glaring issues with Master of Fortresses 1.

The good news: this delay not only means that I have more time to polish and bugfix, but also that I can start work on new projects ahead of schedule. The most prominent of which is Guns of Infinity, a direct sequel to last years’ Sabres of Infinity, picking up right where the first part of the story left off. As the months go by, I’ll post a few snippets of what I’m working on up here, and maybe discuss a few of the themes and bits of lore, if that ends up being a popular draw.

Lastly, I am also working on another project as a writer-for-hire for CoG. I’ve already got about a third of the text done. I look forward to revealing more information about that in the future as well.