Tag Archives: Interactive Fiction

February Update

I’m back in the saddle this month, working on that main project I can’t talk about. What I probably can say is that it’ll probably be done primary writing work sometime in late summer – which means a release late in the year, assuming conditions are favourable.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, and Adventurer’s Guide to the Fledgling Realms are both up.

In addition, you may have noticed that this month’s Creator’s Guide to Writing and Worldbuilding is a bit different. Instead of focusing on a specific concept of narrative design or worldbuilding, the Patrons have voted to have me walk through the creation of a (relatively) small narrative game. This will be something I work on in my free time and something I’ll work on in the time I normally allot to Patreon content at the end of every month, so you don’t have to worry about it slowing down my normal writing pace. That being said, if I end up getting some gaps in my schedule (say, if I have a project in the publishing queue and therefore have a lighter workload for a month), I might pile in some more work on it.

Eventually, once this project takes shape, I’ll be uploading development demos and additional content for it onto my Patreon. If it really grows, then I might spin off a separate account for it. However, until then, you can support it – and all my other regular Patreon content, as always, through here.


Why I’m Not Working on Wars of Infinity (Yet)

A lot of people have been asking me about Wars of Infinity: When it’s going to be out, what its status is, why I’m working on this unrelated other project I can’t talk about instead of it. The answer to the first two questions is that I have no idea when it’s going to be out because I’ve only done the most basic preliminary outlining on it so far. The reason why I haven’t gotten to work on it is similarly simple:

I can’t afford to.

I don’t like talking about money, especially in public – I guess that makes me kind of like a Tierran aristocrat – but I can give you all at least some basic facts:

First of all: on a typical month, the sales from my entire catalogue gives me enough royalties to pay maybe 80-90% of my rent. For obvious reasons, that’s not enough to live off of. The fact that I already live in a one-bedroom rent-controlled apartment also means that finding a cheaper place is out of the question too – there aren’t exactly any cheaper places to be had. That means the remainder of my rent, as well as the cost of utilities, clothing, essential services, and food (because I like not starving to death) is left as a gaping hole in my finances.

My Patreon usually covers most of this – but not all of it. I understand that some other Choicescript authors have Patreons that bring in a lot more money than mine do, but they manage that by doing things like gating their WIP builds and Q&As and general fan interaction behind paywalls, while I prefer to keep these things free. Since I don’t want to enshittify the experience of being in my fanbase by monetising those things, I don’t make as much off my Patreon as I probably could, which also means that at the end of a typical month, I’m usually still a couple hundred dollars in the red.

That shortfall is then made up for by dipping into my savings. Lords of Infinity made me more money from a single title than anything else I’ve ever written – but it also took me four years to write. By the end of that process, I was almost broke despite cutting back on basically every expense I had. That’s not an experience I want to repeat again. If Wars of Infinity takes another four years to write (and it might), then that’s exactly the kind of problem I’ll be facing again.

This is why I’ve been working on an unrelated project this past year, instead of Wars of Infinity – because while it is unrelated to anything in the Dragoon Saga or the Infinite Sea setting, it does come with an advance big enough to tide me through the time I’ll have to spend writing it, as well as the likelihood that it’ll sell well enough to give me the financial reserve I’d need to spend the next few years after that working on Wars of Infinity, which will come with no advance, and no promise of sales big enough to recoup those costs.

I don’t like the fact that I have to interrupt work on my passion project (which the Dragoon Saga is) to make ends meet. While I am very proud of what I’m working on now, and I’d like to be remembered for it when it comes out, it’s very much outside of a lot of my zones of expertise and comfort. That being said, the reality is that I need money to live, and until the day that I can be guaranteed enough money either in the bank, or coming in every month to write whatever I want, whenever I want, I’m subject to the whims of the market, the publishing industry, and the general experience of actually being a responsible adult – and those forces mean that I can’t afford to commit nearly half a decade to a passion project when it means I will be essentially living on something around 90% of minimum wage for that whole time.

So how much money would I need to be able to write whatever I want, whenever I wanted? That’s a tough question to answer – because if nothing else, there’s a lot of things I’d like to be able to afford which I can’t right now – but at the bare minimum, I’d have to have either my sales income or my Patreon income double before I would even be comfortable committing to a project like Wars of Infinity. The project I’m working on now might help me get to that income level, as might some of the side projects I’m still working on – but until I actually get those projects released, I won’t know for sure.

Until then, I am still toeing the precipice which looms over the pit of the “starving artist”, and Wars of Infinity remains an outline.


January Update

First of all, Happy New Year. Last year I wrote about 700 000 words, of which 10% or so were for my Patreon articles. I’d like to say that I’m taking the month off to rest and recover after a year like that, but I’d be lying. Instead, I’m working on responding to feedback from closed playtesting for my yet-unannounced project, and working on some other stuff, which I can hopefully announce sooner rather than later.

There’s also some other stuff I’m planning on working on – just general housekeeping things like making a new portrait for myself (the one I have now is a decade old), just to take advantage of the extra time. I’ll be back to full-speed writing in February.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up, thanks to the support from my Patrons. If you wanna see more supplementary content like this, then feel free to support me here.


December Update

I will not lie, it’s been an interesting experience working on a project I can’t talk about for this long. Usually, by this point, I’d have some kind of public announcement, with a way to get open feedback, and I’d be able to talk – if not freely – then at least extensively about what I’m working on. Even Burden of Command was earlier along when it was openly announced.

That being said, what this does mean is that when it does get announced, release won’t be that much further off.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up, thanks to the support from my Patrons. If you wanna see more supplementary content like this, then feel free to support me here.


November Update

Another quick update this time. I’ve been real busy writing this month, and I think I’m getting closer to the point when I can announce this project – but I’m not quite there yet.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up now, thanks to the support from my Patreon. If you’d like to see more of my extended worldbuilding and commentary on writing and worldbuilding, then feel free to support me here.


Burden of Command has a Demo at Steam NextFest

Some exciting news today.

In anticipation of its full release in a few months, Burden of Command now has a demo out for Steam NextFest. The demo includes the tutorial, as well as two standalone scenarios (including one I did most of the writing work on), which should give you some idea of the innovative combat model the entire game is built around.

It’s quite a bit different from what most people are used to, and more importantly, it represents the actual combat of the Second World War a lot more authentically. Once you’ve gotten a hang of that, the two standalone scenarios will put your new skills to the test – and maybe give you a taste of some of the narrative elements, giving you the chance to make some hard decisions at the head of an American rifle company as it helps liberate Western Europe from the Nazis.

Check out the demo from the Steam store page here.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up now as well.


September Update

I’ve just finished another chapter of the project I can’t mention – well, I’m not sure I should call them chapters. I’ve been referring to them internally (and will probably title them) as “Acts”, probably because they fit into a five-act structure, and also because they’re all really, really big.

As in, the one I just finished was 120 000 words, which is longer than any single chapter I’ve ever written.

Don’t worry though, I’ve still had time to write this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding. They’re all up now, thanks to the support from my Patreon. If you’d like to see more of my extended worldbuilding and commentary on writing and worldbuilding, then feel free to support me here.


August Update

Another update this month, but not a very eventful one. I’m still working on that project I can’t talk about. It’s probably got some of the biggest chapters I’ve ever written. The last one was well over 100 000 words, and I think this one’s going to be at least as long.

Needless to say, it’s taking up all my time right now.

Meanwhile this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding are all up, so hopefully those will tide you over for a bit while I get things prepared for an announcement at some point in the (probably still distant) future.


July Update

It’s been an interesting past two weeks over here, in between the heat wave (I managed to get heat exhaustion last weekend), spraining my wrist, and a bunch of other stuff all happening at once. I’ve been pretty occupied.

But that doesn’t mean I’m not still writing. I’ve gotten in about 30k words already this month, and I’m probably going to write 30k more before the month’s out.

I might also have some interesting news to share about another (already announced) project pretty soon too.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding all up, so take a look at those.


June Update

Quick update this month, I’m 300 000 words in, and I don’t really have the time to stop.

As usual, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms and Creator’s Guide to Writing and Worldbuilding all up.

Now I’m off to do more writing.