Tag Archives: Interactive Fiction

The Outline of Something New

So, it looks like I’ve gotten a bit sidetracked.

About three weeks ago, I’ve managed to get a contract with ChoiceofGames to get one of my works published by them directly. While I’m still trying to make headway on Master of Fortresses 2, this new project is paying a substantial amount of money, so I have been balancing both projects over the past few weeks. Of course, I’m pretty sure my contract means that I should be careful about disclosing any details, so I’m going to avoid letting anything slip now

That being said, MoF2 is still progressing along. I’ve almost got a full level working properly, barring a few pathfinding and wave bugs. Hopefully when I finally get some video footage up, I can show it in action!


Sabres of Infinity Version 1.1.2

I had rather hoped that my first real update would be something a bit more groundbreaking than this.

Some context: the 1.1.1 update for Sabres of Infinity (released on Chrome Web Store and Google Play, still being processed on AppStore) released five days ago with a checkpoint system. However, because I mis-labelled some of the variables in the saving system, the checkpoint wouldn’t revert your game to the beginning of the last checkpoint. Instead, it would send you to the beginning of the game, but revert your stats to the last time you saved (read: properly).

I sent in a hotfix for the issue on Monday night, and it seems to be uploaded and working on Android/Chrome versions now.

I’ll be going over the details of the 1.1.1 update when it comes out on iOS AppStore later this week.

-Paul