So, the iOS version of Sabres of Infinity patch 1.1.1 is out, after the customary 8-day delay which the AppStore uses to screen incoming updates. This patch (which has been out on the Chrome Web Store and Google Play for some time now) addresses the most salient complaints which the original release received.
-Checkpoint system added: Dying in game will now give you the option of reverting to the beginning of the current chapter. However, these saves are not permanent, and will be wiped if you exit the app.
-Copy-editing: I would say that the vast majority, if not all the grammatical errors and typos are now fixed.
-Final Battle Rebalance: The Battle of Blogia has been tweaked. While success/failure thresholds are still the same, the “critical failure” requirements which lead directly to death have been lowered dramatically.
Leave a comment | tags: AppStore, IOS, Sabres of Infinity, Update | posted in Interactive Fiction, Sabres of Infinity
I had rather hoped that my first real update would be something a bit more groundbreaking than this.
Some context: the 1.1.1 update for Sabres of Infinity (released on Chrome Web Store and Google Play, still being processed on AppStore) released five days ago with a checkpoint system. However, because I mis-labelled some of the variables in the saving system, the checkpoint wouldn’t revert your game to the beginning of the last checkpoint. Instead, it would send you to the beginning of the game, but revert your stats to the last time you saved (read: properly).
I sent in a hotfix for the issue on Monday night, and it seems to be uploaded and working on Android/Chrome versions now.
I’ll be going over the details of the 1.1.1 update when it comes out on iOS AppStore later this week.
Leave a comment | tags: Android, AppStore, Chrome Web Store, Google Play, Interactive Fiction, Sabres of Infinity, Update | posted in Interactive Fiction, Sabres of Infinity