I’ve been working on Chapter 4A of Lords of Infinity this whole last month, and it’s proving a particularly large project. I just topped 75k words, and it’s still not finished. Hopefully, I’ll be able to polish it off sometime this week or the next, and hopefully, the second version of Chapter 4 won’t be anywhere near as long.
Category Archives: Interactive Fiction
As of this update, all three versions of Chapter 3 of Lords of Infinity are now finished, which means I’ve started working on the two versions of Chapter 4.
Both iterations of Chapter 4 are relatively large. Although I’m certainly going to try to get Chapter 4A done by this time next month, it may take somewhat longer than that.
As of this update, the second version of Chapter 3 of Lords of Infinity is now complete, which means I’m devoting my efforts to finishing the final version.
This third branch (Chapter 3C) is perhaps the most interesting of the three, at least, from a design standpoint. It’s going to be the rarest, since accessing it relies on the player making a series of very specific decisions in Guns of Infinity, and then importing that file over. My optimistic estimate is that maybe 5-10% of players will end up seeing it, or even knowing of its existence at all, unless they find out through forum posts or word of mouth (or this blog, for that matter).
However, this does not mean that this chapter is going to be any shorter or less fully featured than 3A or 3B. Nor does it mean that someone coming into the series fresh won’t be able to have a good time with the two chapters they will have access to (though the existence of the third version offers another incentive for newcomers to buy the whole series). It does mean that I’ll be able to essentially create what is going be a more or less “secret” storyline, full of unique content which will not only be a full chapter, but serve as a goal in itself, just like certain chapters of Guns of Infinity were.
I just thought you’d all like to know that I have finished writing and have started bugtesting the first version of Chapter 3 of Lords of Infinity. There’ll be three separate versions, one for the Aetoria branch and two for the estate. At this rate, I should be able to finish all three by the middle of September.
My short-term goal is to get to a certain point of Chapter 6 by the end of the year. That would put me on track to be text-complete by the late summer or early fall of 2020, with a release at the end of the year.
Needless to say, Lords of Infinity is going to be a huge project, likely the size of Sabres and Guns put together, if not more. It’s arguably the fulcrum of the whole planned five-part series, which means the success of the whole may depend on how well it holds up.
In other news, July’s installments of A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are now up. As usual, these worldbuilding columns were funded by my supporters on Patreon. If you’d like to get early access, or have a say in what I write about next (or contribute to my living expenses as I work on Lords of Infinity), then I’d certainly encourage you to pitch in a few dollars a month, if possible.
I’m now working on the first iteration of the third chapter for Lords of Infinity. Chapter 3 is perhaps the part of the story with the most variation (aside from the endings), with three separate, completely different, but tightly connected versions. It’s going to be a challenge keeping track of all of them.
Chapter 2B of Lords of Infinity is still in the works. I vastly underestimated the amount of time I’d need to work on the “downtime” options (2B takes place over the course of a full year), but I should have them nailed down now. Theoretically that means the downtime options in the next few chapters should be easier to manage, though don’t hold me to that.
In the meantime, I am still busy working on (one of the iterations of) Chapter 2 of Lords of Infinity.
I’d just like to let everyone know that I am now well into working on Lords of Infinity, so these updates are going to get a lot shorter.
First of all: happy New Year.
Secondly: some news.
This month, I’ve started working on the start of Chapter 1 of Lords of Infinity, as well as a lot of the underlying infrastructure of the stats and reference screens. While the old structure worked well for Sabres of Infinity and Guns of Infinity, Lords of Infinity‘s shift to civilian life means the presentation of certain types of information (like unit stats) will become more or less irrelevant, while previously ignored information (like the status of the
Dragoon Officer’s Baron’s estates) will become considerably more important. As a result, I’ve been working a great deal on finding a way to present all this new information in a fashion consistent with the rest of the setting, and I’ll probably continue refining that system until release.
In other news, it’s the second week of the month, so new updates for A Soldier’s Guide to the Infinite Sea and An Adventurer’s Guide to the Fledgling Realms are now publicly available. As usual, these articles were made possible by my supporters on Patreon, so if you’d like to see more, feel free to become a backer.
I was going to write about the political factions within the Tierran Cortes for this month’s blog post, but as it turns out, my supporters on Patreon voted for an article on the exact same topic.
As a result, you can find that article as the latest installment of A Soldier’s Guide to the Infinite Sea, which is now up alongside this month’s entry in An Adventurer’s Guide to the Fledgling Realms.