Category Archives: Interactive Fiction

A Quick Update

It’s been a while, I know. I am still here, though I’m currently being pulled in a few directions by work and school. Here’s a quick update on what’s going on:

-I am currently putting the finishing touches to my new Interactive Fiction for ChoiceofGames, expect a proper announcement about that soon.

-Guns of Infinity is at the tail end of its planning phase. With luck, I’ll be able to start writing sometime in May.

-I’m also wrapping up my (hopefully) last semester at University. After I get my degree, I will (obviously) be able to devote a lot more time to work.

-I am still working on MoF2, but progress is understandably slow. However, I am hoping to finish it before I start actually writing Guns of Infinity.

Expect more detailed and specific announcements regarding each of these things to come soon. As for now, I still have one more term paper to finish, and one more exam to study for.


The Outline of Something New

So, it looks like I’ve gotten a bit sidetracked.

About three weeks ago, I’ve managed to get a contract with ChoiceofGames to get one of my works published by them directly. While I’m still trying to make headway on Master of Fortresses 2, this new project is paying a substantial amount of money, so I have been balancing both projects over the past few weeks. Of course, I’m pretty sure my contract means that I should be careful about disclosing any details, so I’m going to avoid letting anything slip now

That being said, MoF2 is still progressing along. I’ve almost got a full level working properly, barring a few pathfinding and wave bugs. Hopefully when I finally get some video footage up, I can show it in action!


Sabres of Infinity has a TVTropes Page Now

So, a few awesome individuals over at the Choice of Games community forums have started putting together a page on TVTropes for Sabres of Infinity, which is awesome. For those of you who’ve never heard of it, TVTropes is a wiki which takes story conventions and literary devices (called “tropes”) present in media and listing the ones that appear in specific work for the reading entertainment of others.

Considering that giant crowds of people read articles on TVTropes, and many learn about new games, books and shows from finding that work’s article on the site (I know I have), this page could serve as a major publicity tool.

So, check out SoI’s page here, and If you feel you have something to add, feel free to do so!


Sabres of Infinity Patch 1.1.1 (For iOS)

So, the iOS version of Sabres of Infinity patch 1.1.1 is out, after the customary 8-day delay which the AppStore uses to screen incoming updates. This patch (which has been out on the Chrome Web Store and Google Play for some time now) addresses the most salient complaints which the original release received.

Changelog:
-Checkpoint system added: Dying in game will now give you the option of reverting to the beginning of the current chapter. However, these saves are not permanent, and will be wiped if you exit the app.
-Copy-editing: I would say that the vast majority, if not all the grammatical errors and typos are now fixed.
-Final Battle Rebalance: The Battle of Blogia has been tweaked. While success/failure thresholds are still the same, the “critical failure” requirements which lead directly to death have been lowered dramatically.


Sabres of Infinity Version 1.1.2

I had rather hoped that my first real update would be something a bit more groundbreaking than this.

Some context: the 1.1.1 update for Sabres of Infinity (released on Chrome Web Store and Google Play, still being processed on AppStore) released five days ago with a checkpoint system. However, because I mis-labelled some of the variables in the saving system, the checkpoint wouldn’t revert your game to the beginning of the last checkpoint. Instead, it would send you to the beginning of the game, but revert your stats to the last time you saved (read: properly).

I sent in a hotfix for the issue on Monday night, and it seems to be uploaded and working on Android/Chrome versions now.

I’ll be going over the details of the 1.1.1 update when it comes out on iOS AppStore later this week.

-Paul