Tag Archives: A Time of Monsters

November Update

When I was finishing up work on A Time of Monsters, I promised myself that I’d spend maybe a month or two winding down, just focusing on the fixing the post-release bugs which every game will have, and doing my best to rest my mind as much as possible.

So yeah, I lied.

The truth is, I find it hard to focus on something even at the best of times (I’m beginning to suspect that’s because of undiagnosed ADHD or something). When I’m nervously waiting on a commercial and critical consensus to form on a game I’ve spent two and a half years working on, it becomes bad enough that I can’t even focus on relaxing. That means I’ve mostly spent the past two days fixing bugs and searching out feedback and reviews ad infinitum, which probably isn’t healthy for my emotional state.

Which is why I’ve also started doing some prototyping work on my next project – the one I’ve been talking about in A Creator’s Guide to Writing and Worldbuilding this past year. I’ll probably have an official announcement up on that sometime either at the end of this year, or the beginning of the next, depending on how things go.

Speaking of which, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are also now up, if you want to take a look.


Out Now: Hunter the Reckoning – A Time of Monsters

It’s here.

After two and a half years of work (and more than two years of being “the secret project I can’t talk about”, Hunter the Reckoning – A Time of Monsters is now out on Steam, and the Choice of Games Omnibus on iOS store and Google Play.

I can’t say that writing something like this was entirely in my comfort zone at first, but I can say that I had an absolute blast coming up with this one. In many ways, A Time of Monsters is a love letter, to the city I live in, to the people I know (who’ve inspired so many of the characters in this story) and to humanity as a whole.

I hope you find yourself loving it as much as I loved writing it.


October Update

So, it should surprise nobody that I’m having an extremely busy month. That’s why my Patreon articles (and thus update) have come in a bit later than usual, although I think I’ll be able to get next month’s in on time.

With A Time of Monsters now announced, full-scale beta-testing has begun, which means I’m getting a lot more in the way of feedback. I’m committed to trying to make this game as good as I can, so most of my time is currently being spent addressing that feedback, either by adding new options and new text, or by tweaking existing text to improve clarity and impact.

The rest of my time is mostly devoted to “post-production”: things like approving character portraits, adding images, working in marketing material, implementing achievements and so on. This is all stuff I need to get done before I release in less than a month. I should also probably create a page for A Time of Monsters at some point too.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are finally all up for you to tide you over, so take a look at those when you have the chance.


Coming Soon: Hunter the Reckoning – A Time of Monsters

So, now you know what this secret project has been.

For the past two years, I’ve been working on Hunter the Reckoning – A Time of Monsters, an interactive fiction set in Downtown Vancouver within the World of Darkness. It’s been a unique experience, working not just in something like the present day, in someone else’s setting, but also in a location which is literally close to home (as in, the other day, I took the train in to take some pictures of the locations you’ll be visiting), and the result has been something which is really unlike anything I’ve ever done before.

In A Time of Monsters, you play as a young member of Vancouver’s depressingly large homeless population, thrown into the midst of mortal peril as your encampment is raided by the police. Within hours, you find yourself hunted – not by law enforcement, but by something stranger, deadlier, and hungrier.

Without money, allies, or most of your possessions, you must make your way through the heart of a city which rarely has sympathy for the likes of you. Where will you rest your head? How will you fill your stomach? And most importantly, how will you escape the monsters at your heels? Who will you trust? What weapons will you scrounge? What path will you take?

How will you fight back?

Hunter the Reckoning – A Time of Monsters comes out on Android, iOS, and Steam (which also has a demo available right now) on November 13th. Expect more news soon.