Category Archives: Misc.

November Update

When I was finishing up work on A Time of Monsters, I promised myself that I’d spend maybe a month or two winding down, just focusing on the fixing the post-release bugs which every game will have, and doing my best to rest my mind as much as possible.

So yeah, I lied.

The truth is, I find it hard to focus on something even at the best of times (I’m beginning to suspect that’s because of undiagnosed ADHD or something). When I’m nervously waiting on a commercial and critical consensus to form on a game I’ve spent two and a half years working on, it becomes bad enough that I can’t even focus on relaxing. That means I’ve mostly spent the past two days fixing bugs and searching out feedback and reviews ad infinitum, which probably isn’t healthy for my emotional state.

Which is why I’ve also started doing some prototyping work on my next project – the one I’ve been talking about in A Creator’s Guide to Writing and Worldbuilding this past year. I’ll probably have an official announcement up on that sometime either at the end of this year, or the beginning of the next, depending on how things go.

Speaking of which, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are also now up, if you want to take a look.


A Few Changes

Some of you may have already noticed that I’ve made a few changes to the website today.

First of all, I’ve archived the Flash Games page. It’s still there, and so are all the individual pages attached to it, but it’s just not regularly accessible anymore. I figure that most of the people who visit this site are here for updates to my Interactive Fiction more than anything else. Flash hasn’t really been relevant for a decade, and the games which I did complete in that part of my life are really only accessible via emulator these days.

This also puts more room in the menu for another page, reserved for my next project – which probably isn’t text-centred enough to qualify as interactive fiction.

In the meantime, I’ve also put up a new page for A Time of Monsters in preparation for its release on the 13th.


October Update

So, it should surprise nobody that I’m having an extremely busy month. That’s why my Patreon articles (and thus update) have come in a bit later than usual, although I think I’ll be able to get next month’s in on time.

With A Time of Monsters now announced, full-scale beta-testing has begun, which means I’m getting a lot more in the way of feedback. I’m committed to trying to make this game as good as I can, so most of my time is currently being spent addressing that feedback, either by adding new options and new text, or by tweaking existing text to improve clarity and impact.

The rest of my time is mostly devoted to “post-production”: things like approving character portraits, adding images, working in marketing material, implementing achievements and so on. This is all stuff I need to get done before I release in less than a month. I should also probably create a page for A Time of Monsters at some point too.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are finally all up for you to tide you over, so take a look at those when you have the chance.


September Update

I’m done – kind of.

A few minutes ago, I just submitted the “full draft” of my current project. Granted, it’s still missing some ancillary bells and whistles, and some planned balancing features, but the project is, for all intents and purposes, “complete”.

Honestly, I thought I’d be able to announce this project way before this point. The fact that I haven’t has been an interesting experience to say the least. I cannot count the number of times I’ve overheard or read something which really made me want to talk about it. I understand the necessity of an NDA in this case, but I do wish my publisher could have played a little faster and looser with the timeline here.

That being said, I will definitely be able to announce what this project is by this time next month, you can absolutely count on that.

If you’re looking for some of my writing that isn’t under NDA though, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are all up for your perusal.


August Update

I’m currently about halfway through the last branch of the last act of this project that I still can’t talk about. It’s nearing about 900k total words in length now, and I wouldn’t be surprised if the total word count tops a million by the time I get the epilogues and the reference materials done too.

As for what it actually is, that still has to wait. I’ve been told I can’t announce until a trailer’s ready, and that won’t be done until the art’s done, and the art… might still be a little ways off.

In the meantime however, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are all up, so take a look at those (including some notes on my next project) to tide you over.


July Update

Not much of an update this month. We’re kind of in the middle of a heat wave, so any kind of extraneous movement is about five times more uncomfortable than it would be otherwise.

I have still been working on my current project though, to the point where I’m now about halfway through the second branch (out of three) of the final act. That means an announcement for what it actually is should be months – if not weeks – away.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are all up.


June Update

It’s been another month working on the project I still can’t talk about yet. To be honest, I’d have thought I’d be able to announce it by now. I’m maybe only a few months from finishing it up. Of course, announcing isn’t my decision either way, so I guess it’ll be up to higher powers than me to decide when we’re ready to go public.

This month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are all up. The last of these is the transcript of a Q&A session about the project I plan on working on after the one I’m currently doing (don’t worry, this one won’t take 5 years). The questions are from my backers on Patreon, who support basically all the writing I do, so if you’ve got the money to throw at me, I’d be happy to take it.


May Update

Another relatively uneventful month over here, although I did have a little hiccup earlier this week when half of my apartment’s power (namely, the half my router is plugged into) went out for two days. I decided to make the most of it by writing without distractions while I waited for my property manager to call an electrician to fix the wiring.

Which is to say, that’s how I managed to write 12 500 words in 48 hours.

Anyway, if you want some of my writing which isn’t still stuck behind an NDA, check out this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, which includes some more details on the project which… I’m probably going to work on after this one..


February Update

I’m back in the saddle this month, working on that main project I can’t talk about. What I probably can say is that it’ll probably be done primary writing work sometime in late summer – which means a release late in the year, assuming conditions are favourable.

In the meantime, this month’s Soldier’s Guide to the Infinite Sea, and Adventurer’s Guide to the Fledgling Realms are both up.

In addition, you may have noticed that this month’s Creator’s Guide to Writing and Worldbuilding is a bit different. Instead of focusing on a specific concept of narrative design or worldbuilding, the Patrons have voted to have me walk through the creation of a (relatively) small narrative game. This will be something I work on in my free time and something I’ll work on in the time I normally allot to Patreon content at the end of every month, so you don’t have to worry about it slowing down my normal writing pace. That being said, if I end up getting some gaps in my schedule (say, if I have a project in the publishing queue and therefore have a lighter workload for a month), I might pile in some more work on it.

Eventually, once this project takes shape, I’ll be uploading development demos and additional content for it onto my Patreon. If it really grows, then I might spin off a separate account for it. However, until then, you can support it – and all my other regular Patreon content, as always, through here.


Why I’m Not Working on Wars of Infinity (Yet)

A lot of people have been asking me about Wars of Infinity: When it’s going to be out, what its status is, why I’m working on this unrelated other project I can’t talk about instead of it. The answer to the first two questions is that I have no idea when it’s going to be out because I’ve only done the most basic preliminary outlining on it so far. The reason why I haven’t gotten to work on it is similarly simple:

I can’t afford to.

I don’t like talking about money, especially in public – I guess that makes me kind of like a Tierran aristocrat – but I can give you all at least some basic facts:

First of all: on a typical month, the sales from my entire catalogue gives me enough royalties to pay maybe 80-90% of my rent. For obvious reasons, that’s not enough to live off of. The fact that I already live in a one-bedroom rent-controlled apartment also means that finding a cheaper place is out of the question too – there aren’t exactly any cheaper places to be had. That means the remainder of my rent, as well as the cost of utilities, clothing, essential services, and food (because I like not starving to death) is left as a gaping hole in my finances.

My Patreon usually covers most of this – but not all of it. I understand that some other Choicescript authors have Patreons that bring in a lot more money than mine do, but they manage that by doing things like gating their WIP builds and Q&As and general fan interaction behind paywalls, while I prefer to keep these things free. Since I don’t want to enshittify the experience of being in my fanbase by monetising those things, I don’t make as much off my Patreon as I probably could, which also means that at the end of a typical month, I’m usually still a couple hundred dollars in the red.

That shortfall is then made up for by dipping into my savings. Lords of Infinity made me more money from a single title than anything else I’ve ever written – but it also took me four years to write. By the end of that process, I was almost broke despite cutting back on basically every expense I had. That’s not an experience I want to repeat again. If Wars of Infinity takes another four years to write (and it might), then that’s exactly the kind of problem I’ll be facing again.

This is why I’ve been working on an unrelated project this past year, instead of Wars of Infinity – because while it is unrelated to anything in the Dragoon Saga or the Infinite Sea setting, it does come with an advance big enough to tide me through the time I’ll have to spend writing it, as well as the likelihood that it’ll sell well enough to give me the financial reserve I’d need to spend the next few years after that working on Wars of Infinity, which will come with no advance, and no promise of sales big enough to recoup those costs.

I don’t like the fact that I have to interrupt work on my passion project (which the Dragoon Saga is) to make ends meet. While I am very proud of what I’m working on now, and I’d like to be remembered for it when it comes out, it’s very much outside of a lot of my zones of expertise and comfort. That being said, the reality is that I need money to live, and until the day that I can be guaranteed enough money either in the bank, or coming in every month to write whatever I want, whenever I want, I’m subject to the whims of the market, the publishing industry, and the general experience of actually being a responsible adult – and those forces mean that I can’t afford to commit nearly half a decade to a passion project when it means I will be essentially living on something around 90% of minimum wage for that whole time.

So how much money would I need to be able to write whatever I want, whenever I wanted? That’s a tough question to answer – because if nothing else, there’s a lot of things I’d like to be able to afford which I can’t right now – but at the bare minimum, I’d have to have either my sales income or my Patreon income double before I would even be comfortable committing to a project like Wars of Infinity. The project I’m working on now might help me get to that income level, as might some of the side projects I’m still working on – but until I actually get those projects released, I won’t know for sure.

Until then, I am still toeing the precipice which looms over the pit of the “starving artist”, and Wars of Infinity remains an outline.