Monthly Archives: November 2025

November Update

When I was finishing up work on A Time of Monsters, I promised myself that I’d spend maybe a month or two winding down, just focusing on the fixing the post-release bugs which every game will have, and doing my best to rest my mind as much as possible.

So yeah, I lied.

The truth is, I find it hard to focus on something even at the best of times (I’m beginning to suspect that’s because of undiagnosed ADHD or something). When I’m nervously waiting on a commercial and critical consensus to form on a game I’ve spent two and a half years working on, it becomes bad enough that I can’t even focus on relaxing. That means I’ve mostly spent the past two days fixing bugs and searching out feedback and reviews ad infinitum, which probably isn’t healthy for my emotional state.

Which is why I’ve also started doing some prototyping work on my next project – the one I’ve been talking about in A Creator’s Guide to Writing and Worldbuilding this past year. I’ll probably have an official announcement up on that sometime either at the end of this year, or the beginning of the next, depending on how things go.

Speaking of which, this month’s Soldier’s Guide to the Infinite Sea, Adventurer’s Guide to the Fledgling Realms, and Creator’s Guide to Writing and Worldbuilding, are also now up, if you want to take a look.


Out Now: Hunter the Reckoning – A Time of Monsters

It’s here.

After two and a half years of work (and more than two years of being “the secret project I can’t talk about”, Hunter the Reckoning – A Time of Monsters is now out on Steam, and the Choice of Games Omnibus on iOS store and Google Play.

I can’t say that writing something like this was entirely in my comfort zone at first, but I can say that I had an absolute blast coming up with this one. In many ways, A Time of Monsters is a love letter, to the city I live in, to the people I know (who’ve inspired so many of the characters in this story) and to humanity as a whole.

I hope you find yourself loving it as much as I loved writing it.


A Few Changes

Some of you may have already noticed that I’ve made a few changes to the website today.

First of all, I’ve archived the Flash Games page. It’s still there, and so are all the individual pages attached to it, but it’s just not regularly accessible anymore. I figure that most of the people who visit this site are here for updates to my Interactive Fiction more than anything else. Flash hasn’t really been relevant for a decade, and the games which I did complete in that part of my life are really only accessible via emulator these days.

This also puts more room in the menu for another page, reserved for my next project – which probably isn’t text-centred enough to qualify as interactive fiction.

In the meantime, I’ve also put up a new page for A Time of Monsters in preparation for its release on the 13th.