Out Now: Burden of Command

It’s finally out.

After a decade in development, the genre-defying WW2 tactical RPG/leadership simulator/war game/historical interactive fiction game Burden of Command has finally been released.

I spent a lot of time and effort writing for this game, contributing maybe 40% of its 500 000 words of descriptive text, dialogue, and narrative choices over the course of seven years of work. It includes some of my best writing.

It has been a fantastic experience working with the team at Green Tree Games, including with fellow writers, artists, veterans, and one of the best dev leads I’ve ever worked with (unfortunately this is a very narrow category – I usually run my own show). It has also been a genuine honour to contribute to a game which not only tries to break new ground in the simulation of combat psychology and small unit combat, but also endeavours mightily to present the most authentic historical experience possible.

If you’re at all interested in how you’d fare leading a rifle company through the Second World War, then Burden of Command is probably going to be the closest you’re going to be able to get to the real thing without either a time machine, or a couple hundred re-enactors firing live ammunition.

Get it for 20% off on Steam here. Tell your friends, tell your family. Tell random people you meet on the bus.


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